Resurrection of The Dragon Lord - Sky Island In-Depth
Previously one of 5.0′s most obscure content, there was little explanation or indication as to how this in-game event worked. 5.3 recently did a rework and buff to certain aspects of this particular content, as well as the PVP equipment drop rate.
To begin, Sky Island is Norsvold’s and Iluma’s version of Beritra’s Invasion, except this time round, instead of balaurs, you fight the opposing faction. It is significantly harder as you need the entire server’s effort to trigger it. However, the rewards are extremely gratifying.
In order not to confuse people, I will be splitting it into three sections, Minor, Intermediate and Major.
Most of the players should have experienced this first hand by now, the opposing faction guards that spawn randomly through a rift. But their spawn is actually triggered by player action, by killing dynamic mobs.
These are mobs in various colour palettes (notably, the blue crystallized form). The mobs themselves drop a couple of PVE sets themselves which are mostly used for fodder.
The guards (elite and alliance) only drop the following series:
- Boundless Oath (Level 72 & 75)
This portion actively involves Sky Island, the group of floating islands seen around Norsvold and Iluma. These islands are inaccessible by normal means. The trigger for this event only occurs when players have killed a certain quota of rifting guards.
A notification will appear in the entire region when Sky Island is triggered, a NPC (standing near the Repose charging area) will send players to the nearest triggered Sky Island.
Players who enter one Sky Island will be automatically grouped up with one another and fight waves of elite and alliance guards, until the final commander guard is left. Rewards include:
- 20,000,000 Kinah
- Boundless Oath (Level 72 & 75)
- Boundless Hope (Level 77)
- Boundless Glory (level 80)
In addition, there is a slight chance where a rift to the opposing faction zone will spawn after you have cleared the battle successfully.
The third wave also has to be triggered, which is done by the amount of Intermediate Invasions that players have cleared successfully. This time round, the opposing faction’s airship literally comes straight up to your doorstep (which will be denoted by an airship icon). A notification will be sent to the whole region 10 minutes before battle commences.
A windstream (also at the similar spot where Intermediate Invasion NPC is) will bring players directly up to the airship. Players will have to take out the waves of opposing faction guards, which hits even harder than the ones from Intermediate Invasion.
Killing the airship commander will bring the Invasion to a successful end. Rewards include:
- 300,000,000 Kinah
- Boundless Hope (Level 77)
- Boundless Glory (Level 80)
- Omega Enchantment Stone
- Supply Bundles
Pieces dropped by the guards are random, and being high daeva equipment, they are tradable. Boundless Oath sets only exist in armour, whereas Boundless Hope and Glory exist in weapons, armour and accessories.
P.S - This also means that an inactive or lazy server will never hope to trigger the second or third phase of the Invasion, as they do not go by a set time, but rather, by the successive actions of players.