The Grim Adventures of Billy & Mandy(2006)
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The Grim Adventures of Billy & Mandy(2006)
'NBA Inside Drive 2003'
[XBOX] [USA] [MAGAZINE] [2002]
"The extra options, especially the franchise mode, succeed in giving Inside Drive 2003 the longevity that Inside Drive 2002 lacked, and the refinements to the gameplay make it more entertaining. The commentary is also vastly improved and worth paying attention to as a game progresses. However, Inside Drive still lacks some of the finer details of the sport as well as some features that are being offered by the competition, most notably online play. In any case, Inside Drive 2003 is still a solid improvement over last year's game." ~Giancarlo Varanini, GameSpot
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Source: Electronic Gaming Monthly, December 2002 (#161) || RetroMags; E-Day
I completely understand it was for story reasons, but kid me was SO pissed that you weren't able to play as all ten aliens in Ben 10: Protector of Earth. They might as well have called the game Ben 5.
Like, they could've had you take down that giant robot at the beginning by using Grey Matter and messing it up from the inside, included a few more boss battles across the map so you could gradually unlock the other aliens, had an underwater boss that you needed to defeat with Ripjaws. So much potential.
Maybe once you complete the game and get the rest of the Omnitrix crystals back, it would've unlocked some of Ben's additional aliens like Wildvine, Upchuck, Ditto, Eye Guy, etc so you can replay the levels with them.
I'm just saying, do you have ANY idea how badly I wanted to kick ass as Diamondhead, High Voltage Software?!
Box art comparison (JP/US/EU/US/UK): Disney's Stitch: Experiment 626.
A core focus of the superpowers in Saints Row IV is the ability to quickly engage and disengage from combat. The speed the player can run at, as well as the devastating power of their melee abilities, means that they can continuously run in for the attack, then run away to try and find a way to heal (typically by taking out “civilians”). This adds a quick, poppy feeling to every encounter, where you jump in and out at your leisure, with the challenge coming from taking enemies out quickly.
‘Hunter: The Reckoning - Wayward’
[PS2] [USA] [MAGAZINE, SPREAD] [2003]
“The World of Darkness is a Gothic-Punk setting for roleplaying games using the Storyteller System, published by White Wolf and its licensing partners. While typically not a full-fledged game in its own right, it is the shared setting for a myriad of other games.
The world is a reflection of our own: it's still Earth, with the same countries, the same people in power, a Starbucks on every corner. However, it's nonetheless a worse place: people care a little less, the boot on your neck grinds a little deeper. Gargoyles peer down uncaringly from nearly every edifice, even as the skeletal fingers of those skyscrapers stretch further into the heavens. This is the "Gothic."
Despite this, or perhaps because of it, you fight back. The systems of power are unfair. Hell, the world itself is unfair. So you fight back. Because you can. Because you have no other choice, if you want to survive.
While published material covers centuries of history, the game material itself was originally published for a 13-year period between 1991 and 2004, and then resurrected in 2011 for its 20th Anniversary and continues to be published once again.” ~The Unofficial White Wolf Wiki
Source: PSM, September 2003 (#75) || personal collection