Oath of Liberation: A Paladin Subclass for the Revolutionary Vanguard
In the sprawling cities and toil-worn countrysides of the realm, a new fire is kindled. Not of divine light in distant heavens, but in the hearths of the common folk and the sparks of defiance in the eyes of the oppressed. Here, a new kind of paladin arises—a warrior of the people, bound by an oath not to a celestial being or an ancient tradition, but to the promise of a world remade. This is the Oath of Liberation, a sacred vow to stand with the working class, to dismantle the thrones of tyrants, and to forge a new dawn of freedom and solidarity.
Paladins of the Oath of Liberation are the vanguard of revolution, combining the martial prowess and unwavering conviction of their order with the strategic acumen and fervent spirit of a revolutionary leader. They are found on the front lines of picket lines, at the heart of peasant uprisings, and in the clandestine meetings where the seeds of change are sown. Their armor is often practical, adorned with the symbols of their movement—a broken chain, a hammer, or the simple colors of the common people. To the downtrodden, they are beacons of hope; to the oppressors, they are the specter of righteous retribution.
Tenets of Liberation
The tenets of the Oath of Liberation are a radical call to action, a commitment to overthrowing unjust hierarchies and empowering the masses.
* Break the Chains. You are sworn to fight against all forms of bondage, be it the physical chains of slavery, the economic chains of serfdom, or the ideological chains of tyranny.
* Power to the People. True authority comes from the will of the collective, not the decree of a monarch. You must work to dismantle systems of oppression and place power in the hands of the working people.
* Solidarity Forever. Your strength lies in unity. You must stand in solidarity with all who labor and all who are oppressed, for their struggle is your struggle. An injury to one is an injury to all.
* Vanguard's Duty. You are the tip of the spear, the first to charge into the fray and the last to retreat. You must inspire courage, lead with conviction, and be an unwavering example of revolutionary zeal.
Oath Spells
You gain oath spells at the paladin levels listed.
* 3rd Level: Command, Heroism
* 5th Level: Pass without Trace, Shatter
* 9th Level: Beacon of Hope, Haste
* 13th Level: Freedom of Movement, Stoneskin
* 17th Level: Animate Objects, Destructive Wave
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Incite the Masses. As an action, you can use your Channel Divinity to unleash a powerful call to revolution. Each hostile creature within 30 feet of you that can see or hear you must make a Wisdom saving throw. On a failed save, the creature is frightened of you and up to a number of your allies equal to your Charisma modifier (minimum of one) for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Unflinching Resolve. As a bonus action, you can use your Channel Divinity to bolster your allies. For 1 minute, you and any friendly creatures within 10 feet of you have advantage on saving throws against being charmed or frightened.
Aura of Solidarity
Starting at 7th level, you emanate an aura of unwavering unity. When you or a friendly creature within 10 feet of you is subjected to an effect that would cause them to be charmed, frightened, or stunned, they can use their reaction to immediately make a saving throw against the effect.
At 18th level, the range of this aura increases to 30 feet.
Vanguard's Advance
At 15th level, you have become a master of leading the charge and breaking enemy lines. When you use your Divine Smite feature, you can choose to forgo two of the radiant damage dice to grant yourself and a number of allies equal to your Charisma modifier (minimum of one) within 30 feet of you the benefits of the Dash action as a bonus action on your next turn.
The People's Champion
At 20th level, you can assume the form of a living embodiment of revolution. As an action, you can undergo a transformation that lasts for 1 minute. You gain the following benefits:
* You have resistance to all damage.
* When you or an ally within 30 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to cause them to drop to 1 hit point instead. You can use this reaction a number of times equal to your Charisma modifier (minimum of once).
* Your weapon attacks deal an additional 1d8 force damage. This damage is doubled against constructs and objects.
* As a bonus action on each of your turns, you can issue a rallying cry. Choose one friendly creature within 30 feet of you that can hear you. That creature gains temporary hit points equal to your Paladin level.
Once you use this feature, you can't use it again until you finish a long rest.











