>>START_LOG ENTITY_FILE3: ENTITY: 1200-E ENTITY NAME: Automaton Birds QUANTITY ON RECORD: ~ 21 LEVEL HABITATION: 15, 15.2, 27 MOBILITY: Mobile THREAT LEVEL: Hazardous PHOTO ID: [3D scan of body made possible by ██████ Tech.)
DESCRIPTION: Automaton Birds are 12 ft tall, mechanical, bipedal creatures, with a body visually similar to an engine and a face similar to that of an elongated triangular pyramid. Most Automaton Birds are grey-toned in coloration, although those appearing in LvL 27 can sometimes sport bright red racing stripes. Automaton Birds, though appearing passive at first, will get incredibly hostile if it senses a moving heat signature near 98.6°F (37°C) or above. Upon sensing, it will stop at no end to chase down and destroy said source of heat, even if the heat signature stops moving. Automaton Birds are incredibly territorial and will battle each other for territory, seemingly for no reason. We are unsure if these beings are biological. If so we have yet to see how they reproduce. We do know however that they will hoard heaps of metal and fashion them into nests, despite the fact we have never seen one sleep. It has been theorized that, if mechanical in source, these Automaton Birds were made and programmed to guard something. ABILITIES: These creatures are incredibly fast, incredibly tall, and incredibly heavy. The fastest individual recorded amped up to speeds of 89 mph but the average speed of these automatons are 40-60 mph at their highest and 5-20 mph at their slowest. Their ‘beaks’ are made of a dense but sharp metal, capable of cleanly piercing through 30 in. thick stainless steel. Their main method of attack is a charged joust, where they will attempt to stab their opponent at high speeds, and if they miss they will turn around and attempt again. Their necks are flexible and are capable of turning a full 360°, allowing them to poke and stab from many different angles. Even if you manage to damage its beak, the sheer weight and force of the entity slamming into you is enough to crush the average object’s bones. (Tests with Algebriens have yet to commence.) The best method of surviving this entity is by using its height to your advantage. When crouching, the creature is usually 9 ft tall, and cannot get entirely through most door-sized gaps. PROCEDURES TO TAKE: Most entities exist in areas with tall ceilings and as a result are contained in said areas. They are to be avoided at all costs. If you need to dispatch one, aim for the legs; if it cannot run, it cannot fight. END_LOG.









