redesignened my really old character issac. now she is cooler.
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redesignened my really old character issac. now she is cooler.
Yi Wang Multiplayer Snake
I only found this video recording on my computer, but do not have any controller picture anymore. The controller simply consist two joystick
This is a small game where real physical equipment and Unity cooperate with each other. This game requires two players, one of whom controls the movement of characters in Unity's game. Another person will monitor the view through the monitor and use his [Hacker's Toolbox] to help his partner Jason navigate through the puzzles.
necklace too big
Very rudimentary prototype of a user bouncing on a hopper ball and the guy on the ball in the screen reacting to the acceleration. It was supposed to be a collaborative game where the ball hops up/down and in a forward direction, driven by the person on the ball, and the other player has a button that rotates the character by 30 degrees clockwise. The gameplay was going to be to avoid touching any obstacles with your spikes. I also wanted to grab the rotation values so that the character could bend it’s body to make the spikes orient vertically to go through doorways etc. Video here.
Terry Kahn
Competitive Game Assignment
Hi All!This week I re-created a game I used to play when I was a kid but using P-comp materials. The goal is to “shoot” the other person in front of you before they shoot you. There are three moves you can pick from every round. Either protect yourself (meaning that no bullet can hit you), or loading your gun (which you need to shoot, but during that time you are not protected), or shooting the other person. I first tried to create three gestures for every game action and use Machine Learning to analize the user’s movement using Teachable Machine and Node.js. I got up to the point of detecting the movement correctly and then sending the data from the app.js to Arduino. However, the data was pretty hard to process which is why I chose to finish this prototype using three buttons for each player. This is the attempt at ML and Arduino: https://drive.google.com/file/d/1HS0wb8F6FbB1C8AKeP47EqR2hWV4qJ6X/view?usp=drive_linkAnd this is a quick run-through of the final game: https://drive.google.com/file/d/1Js0i5YFS1D0NtSIhKfZ3flm2gRo49JHK/view?usp=drive_link
Julia Daser
Ping-pong by Sophie Jiang
The game I created is designed specifically for two users, where both of them will be able to use the joysticks to control a bar of their own. When the game starts, a ball will appear, and they will have to make sure the ball doesn’t pass through their own bar. Its actually quite like a simple version of football game. When the ball hits the bar, it will then reflect and bounce to the opposite side. The goal of this game is to ensure the ball can pass through the bar of opposite side. Hence, users will have to control the angle they want the ball to go to so that they can penetrate through the opposite side’s bar.
don't touch our food pls
by Luca Jeha Civita
This game is a co-op game where the two players have two objectives in mind:
Don’t drop the ball (it’s your precious food)
Don’t let anyone grab your food!
[I realize that the video I uploaded makes it seem like it would be a single-player game, but my intentions are to have 2 people playing it instead of just my lone self 😵]
One player tries to balance the food on a tray while the other moves the tray to maneuver around the hungry hands!
The balancing is done through a MPU6050 attached to a plate, and the movement is a simple joystick. I haven’t had time to test the most recent version of this, so I don’t know how entertaining it will be. My previous idea was to have the player moving the tray try to make the player balancing it drop the food. When I tested this with my roommates, it ended up just being a really boring, slow paced game. Thus! The hungry hands! They want your food! Let’s see what happens.
I ran into a couple issues when making this project. I initially wanted it to be a balancing competition, where two players compete in an endurance match. Both would have MPU6050 controllers and their own plates to balance with. The problem I had, though, was figuring out how to set up 2 MPU6050’s on the same Leonardo. I saw online that they could be plugged into the same port but would need different IDs (?) something like 0x68 vs. 0x69. Honestly, I looked into it for a bit, but did not have enough time to risk going into a rabbit hole that could take me hours to get out of. Eventually I settled with using just one, but I’d love to learn how to do it the other way!
These projects have also been good Unity practice for me. I know this isn’t a huge part of the class, but I’ve been making progress in the systems I set up in Unity for keeping my project functional. Even if the project was a simple one, there is always much to learn and improve on!