HYPERFIGHT is back to the stage of history, now with ring outs, combos, rollback netcode, and a free demo on Steam!
The original HYPERFIGHT revolved around a very simple concept: your round win counters are your super meter and you win every round in one hit, betting your wins to use more powerful moves. If you hit a super, it’s game over for your foe. HYPERFIGHT 2 starts again from this concept, adding new layers on top of it. You still can’t block. You still have specials that consumes round counters. You still have invulnerable dashes. That’s where the familiaty ends, though. Because, contrary to its prequel, HYPERFIGHT 2 now has real combos and alternate win conditions.
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