Hyperspace Beacon: Five reasons I still play Star Wars: The Old Republic
It’s hard not to be negative about your favorite game when it appears that it’s changing its original goals. “What? You’re just now realizing this, Larry?” you might be thinking. No, I recognized it when Star Wars: The Old Republic launched its Knights of the Fallen Empire expansion. The studio head James Ohlen is a great nerd and wonderful creator, but he’s easy to read. Fortunately for us, he cannot eloquently lace a presentation with PR speak. During his Star Wars Celebration faux interview (finterview, fauxnerview… there should be a term for that) with Warwick Davis, he couldn’t call the game an MMORPG. It truly appeared that some public relations rep was hanging over his shoulder whispering, “Remember to call it an online roleplaying game.”
This irritated me, but I still log in at least every other day to hang out with friends and play this not-MMORPG. And thanks to positive proponents in the community like Vulkk and SWTORista, I performed an assessment of the reasons why I still played Star Wars: The Old Republic. And in the process I’ve come to realize that some of the reasons are very personal. I understand why some of these reasons aren’t enough to keep some people around. Some people will believe that these reasons are weak reasons to play a game, but that’s OK. I’m not going to attempt to try to convince you to come back or to stick around. I felt that I should share because people have asked.
Catch the rest of the article on Massively OP!
Continue reading on http://www.hyperspacebeacon.com/2016/08/02/hyperspace-beacon-five-reasons-i-still-play-star-wars-the-old-republic/









