showing off some brella moves
seen from Venezuela
seen from Türkiye
seen from Russia
seen from Germany
seen from Belarus
seen from United Kingdom

seen from United States

seen from United States

seen from Singapore
seen from France
seen from United States

seen from Germany
seen from United States
seen from Italy
seen from Ukraine

seen from Australia
seen from Netherlands

seen from Belarus

seen from Malaysia
seen from China
showing off some brella moves
Demons for ICON rpg
I think when it comes to building a world that has multiple races/ancestries/kintypes/whatever you want to call them, there are two extremes
The first (I'll call it the Tolkien approach) is to have each of the races fill a specific role. Elves live in the forest and are old and wise. Hobbits live in the shire and are chill. Dwarves live in the mountains and mine etc.
There can be multiple cultures among a single race (typically the humans) but there are no cultures that have any significant diversity. There can be individuals that live among a culture that is not of their race (e.g Bilgo, Arwen) but they are outliers.
It's very easy to be racist with this approach, but it's not inherently racist. In my (white) opinion, if you want to do this (or lean towards it) make sure that the individual types represent concepts and not real world cultures. The orcs as a representation of industrialisation are great, the fact that they're typically depicted with darker skin than anyone else less so
The other (I'll call it the ICON approach) is to just have a bunch of kintypes primarily for the purpose of allowing for more interesting character designs.
There can still be biological differences, but ultimately your culture is what is important. To directly quote the ICON rulebook: " Culture is far more important than Kintype. A Trogg and a Xixo from the same village are far more alike than two Troggs from different part of the world."
Cultures are also diverse. There is no culture that is just one type of Kin, and there is no Kin that has just one culture.
Obviously, as with most thigns in life, lots of things don't fit either of these extremes.
On a scale of 1-5 with 1 being the Tolkien approach and 5 being the ICON approach, I think the Forgotten Realms would be a 3. There are some strong associations with specific cultures to specific species but you can find anything anywhere, especially in the larger cities like Waterdeep or Baldur's Gate.
My setting of Draxnor would be a 4. Associatins between cultures and ancestries are typically weak and mostly only the result of the different ancestries originating in different parts of the world. There is one notable exception, the almost entirely dark elven Drow Queendom, but even they have notable amounts of dwarves, tieflings, and gnomes among them and there are enough dark elves in other nations that most wouldn't assume any dark elf to be part of the Drow Queendom.
Where does your setting fall on the Kin-Culture Association Scale?
1 (Tolkien Approach)
2
3
4
5 (ICON Approach)
Actually I'm even more extreme than one of these approahces
WIP. look at this fucking freak im working on for an ICON campaign. fancy asshole bastard who will use his modified lucerne to fling bombs around the battlefield
a chanter for icon
Chanter
Unnamed Enochian character from ICON
72x130 pixels
a variant of my avendar character, Irilae, brought forth into the world of ICON as a Hellbreaker Enochian!