So...remember the 'club music' I mentioned about a week ago?
I have used a particularly devious combination of techniques, all of which I will detail in this post. I am incredibly pleased with how this stage of the process has turned out; far, far, far better than I could have ever expected.
This assessment is, of course, based around creating suitable sounds to accompany the various things onscreen; one possible way to do this would be actual foley art, recording live effects that are then synchronised with aspects of the film to create a realistic effect. This could be anything from footsteps to closing doors to ambient city noises. Initially, I did not see any instances in the film where foley art could be incorporated (aside from one brief sequence of Phoenix climbing a flight of stairs), which was rather disappointing. I put the idea in the back of my mind and set to work on the parts of the film that I was more readily inspired by; yet the idea of incorporating foley art never left my mind.
So when I came to creating the club-ish scene, the final sequence that needed audio accompaniment, I thought I should try my hand at some foley sounds; it seemed like it would be fun and this is one of the final things I will be doing in Sonic Arts this year, so why not go out with something I enjoy? Yet, I did not have much time to allow for actual recording - thus, I used a sort of 'bastard foley art' process to compensate.
I thought that instead of accompanying the dancing scene with non-diegetic club music (music that would not sound like it was functioning within the narrative sphere of the film) I would use audio trickery to combine ambient party noises - i.e. talking, glasses/bottles clinking, general movement of bodies - with the club music to give the scene a greater sense of realism. This would give the scene a quality that was completely absent from the original cut of the film, the audio of which was almost completely diegetic. It also creates a nice juxtaposition with the latter half of the film, where the audio I have already created is mostly diegetic - aiding the transition from reality to fantasy that lies at the heart of this piece.
How did I get ambient crowd noises without recording them, I hear you ask? With the magic of the internet. A simple Google search for 'crowd noises' reveals a host of websites with free, uncopyrighted sound effects for me to pluck from! From various sites, I downloaded four .mp3 variations on appropriate party crowd noise, which I opened in iTunes to convert into .wav files. These were then imported into the trusty NN-XT Advanced Sampler in Reason (the same one that contained the Ellington samples) and layered on top of each other to create a dense, realistic crowd soundscape.
That was the ambient crowd noise; how about the club music? Here, I did something very crafty. Sneaky, if you will. Instead of composing new music, I decided to do a 'Felix throwback' and use Stompin' With Katy as the music the young folk would be partying hard to. Just my way of spicing up things. Plus, it's my last Sonic project so I HAD to incorporate Katy Perry somehow. SO, I converted that whole song into a .wav file, put it on the same NN-XT that contained the breathing sample and was routed through a Scream 4 distortion unit - this resulted in the song sounding 'muffled' and more like it was playing within the context of the scene itself. It also gave the music a somewhat druggy (or as the more uncouth may say 'trippy') feel, further blurring the line between fantasy and reality. The level of this was set lower than that of the crowd noise, better replicating real life acoustics.
Both of these effects I faded in as the Ellington tune fades out, which coincidentally synchronises with the appearance of many feet on the dance floor (you sort of have to see the film to know exactly what I'm talking about). However, I thought I would heighten that sense that Phoenix was being affected by something and that transition from reality to fantasy by turning diegesis into non-diegesis: Around forty seconds into the film there is a close-up of Phoenix; here, I automated a fade out of the crowd noises and increased the level of the Stompin' sample. Thus, it transitions from a realistic party atmosphere to a surreal, druggy haze.
To REALLY emphasise the surreality of this sequence, I automated a series of crazy pitch bends that start with the next close-up of Phoenix. Here, it looks almost as if she's having a bad trip, prompting her trip (pun intentional) upstairs seen in the next shot.
A lot of work, all of it paying off splendidly. As I mentioned, I am so pleased with how it has turned out so far; it is so much more varied than I would have predicted! I'm almost finished - I cannot really think of what else to add to the piece. Maybe a break from the piece will tell.