Hey everyone, it's been a while. Around mid-October I announced my getting started on recording. And to be fair, I did get everything set up that day for it. Everything was ready to go, got my N64 controller hooked up to my computer, as Journey Through Loguo is honestly going to be built to be playable on one, although of course supporting controllers made this century!
However, what really caused this new direction in my game development (which, coincidentally, it turns out I made the first post on it in August when this all started I had no idea I was remapping so quickly) is basically life collapse. Since August, things have not been good, and honestly getting worse as it's gone on. My social life basically fell apart in August, and then as time has gone on, deaths in the family, losing my social circle at work, work *incoherent gesturing*, being bedridden for half of a month over the last two, and losing a roommate so like, how do rent?
Throughout February though, and more so now, I've felt I've finally caught a foothold and can actually start doing things again. This month is currently frantic preparation for a new roommate if we find one, but when that calms down, and I have an evening to myself, I am making my video.
I haven't spoken about it much, because honestly I haven't had time, but I have continued to learn more about Godot, mostly idle tinkering as I get ready for work. Have I mastered it? Of course not, it's been... Ugh, 7-ish months of light tinkering. But I in theory know how to do everything I plan to do with Journey Through Loguo presently.
I wanted to throw the concept art I've been doing of our protagonist, Locca, into this announcement. But in addition to the lack of time, I've only been like, halfway into the art headspace at best here, so she's just rough lineart that only kind of shows a vague idea. I'm not going to put any of that out until like, I have a face at least that is more than "outlines of eyes, nose is here, here's a mouth." I was always planning on having her concept art done after the first video anyways, because she's just going to be a little capsule at the beginning as I build the "move through the world" parts of the code first.
So, video hopefully in April, finally. Sorry for my absence, I really appreciate all the support I've received on here over the years.