Iolrath |(M/NB/F)
[29th February] [Neutral Good] [ISFP-A] [Rook]
Love Language : [Quality time]+[Words of affirmation]

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Iolrath |(M/NB/F)
[29th February] [Neutral Good] [ISFP-A] [Rook]
Love Language : [Quality time]+[Words of affirmation]
Day 2 on Shipwreck Beach and all of the founding families are trying to start earning the skills and products they need to move off this godsforsaken beach.
Harald, the new Jarl, is first down to the beach, digging sand.
Not to be outdone, Edmund & Eshraf soon follow suit.
Leonora starts working on her body skill...
While Ramisa works on her cooking...
And is not terribly successful!
Valaria starts building her mechanical skill. She wants her and Darius to become the merchant family, the next highest social station available. She is determined not to be a lowly food producer or labourer!
Heloise is a cutie!
Having dug all of the sand he requires, Harald starts mining. He needs several lots of stone and coal, and to build up his body skill so he can start felling trees...
The other men also start mining...
Cute moment between Leonora and Theomund
And this pretty much sums up the end of the day... Everyone is trying to skill or gather produce and they’re all exhausted by the end of the day!
I'm really interested in romancing elias or miloslav i love pain and I can't wait for the demo! Is it possible to give little fun facts about each of the ROs?
Hello Anon 🌞
I will publish a mood board for each of them soon~
In the meanwhile yes, you can have fun facts about them 🤭
So here goes, two funny facts about the ROs.
~ The Aedra ~
Akatosh, Arkay, Dibella
Julianos, Kynareth
Mara, Stendarr, Zenithar
My new multi-PT’s
After their ship capsized in a storm in the Padomaic Ocean, a small group of survivors makes for the closest strip of land, a deserted island in the sea between Tamriel and Akavir. They named this place Iolrath.
With no escape from the island, they decide to settle this land. Each family will compete to attain the title of Jarl, with the other families then working to become a merchant, skilled labourer or food suppliers.
These are their stories...
The Silver-Bloods (Nord Family)
Harald was one of the most renowned blacksmiths in all of Skyrim when he was offered the opportunity to move his young family to Cyrodiil and smith for the Emperor. Little did he know that the ship would get blown off course and he would end up lost in the middle of the ocean.
Harald Silver-Blood
Male adult, age 35, family/knowledge, Aquarius (4/6/5/5/5), turn ons- blonde hair & good cook, turn off- good dancer
Traits: angler, brave, family oriented, good sense of humor, loves the heat
Signe Silver-Blood
Female adult, age 29, family/popularity, Cancer (6/5/5/4/5), turn ons- beards & blonde hair, turn off- brown hair
Traits: Family oriented, loves the heat, neat, nurturing, social butterfly
Runa Silver-Blood
Female child, age 5, grow up, Gemini (4/6/7/3/5).
Traits: angler, family oriented, social butterfly
Ivo Silver-Blood
Male toddler, age 2, grow up, Aquarius (1/5/5/6/8).
Traits: loves the heat, brave
Lumi Silver-Blood
Female toddler, age 2, grow up, Taurus (6/5/5/6/3)
Traits: good, loves the heat
The Ashcrofts (Breton Family)
Leonora is a bit loathe to admit it, but her husband is lazy. She purchased passage on the ship in order to relocate her husband and small family away from the temptations of gambling and drinking, hoping that it would force Edmund to work harder. Never did she think that they would end up like this... but, her family is alive and together and Edmund will have to work hard in order for his family to survive.
Edmund Ashcroft
Male adult, age 30, pleasure/family, Taurus (2/6/2/10/5), turn ons- influential & red hair, turn off- blonde hair
Traits: mooch, heavy sleeper, loser, loves the heat, childish
Leonora Ashcroft
Female adult, age 28, family/romance, Taurus (5/5/3/8/40, turn ons- make up & red hair, turn off- black hair
Traits: dramatic, flirty, never nude, hydrophobic, unlucky
Theomund Ashcroft
Male child, age 4, grow up, Taurus (5/3/2/10/5)
Traits: mooch, never nude, shy
Heloise Ashcroft
Female toddler, age 1, grow up, Libra (2/7/3/3/10)
Traits: loves the heat, absent-minded
The el-Skaven’s (Redguard Family)
Eshraf, Ramisa and little Malik were on their way to visit Ramisa’s family when the ship capsized. Desperate to get back to Tamriel, they will nonetheless make the best of this bad situation, if only for the benefit of their son.
Eshraf el-Skaven
Male adult, age 29, popularity/pleasure, Leo (2/10/4/4/5), turn ons- jewellery & mechanical skill, turn off- brown hair
Traits: loves the cold, great kisser, irresistible, green thumb, party animal
Ramisa el-Skaven
Female adult, age 25, popularity/family, Libra (2/8/2/6/7), turn ons- life skills & uneducated, turn off- grey hair
Traits: heavy sleeper, good, irresistible, never nude, flirty
Malik el-Skaven
Male toddler, age 3, grow up, Aquarius (2/3/4/9/7)
Traits: brave, evil
The Quintilius’ (Imperial Family)
Darius is an adventurer and was captaining the ship when it was caught in the storm. He wouldn’t usually bring his precious wife, Valaria, on board with him, but he had wanted to show her the beauty of the coastline of Tamriel. Valaria hated every minute of the voyage and spent all her time in the Captain’s Quarters, with her head over a chamber pot. Darius is sure that the other survivors blame him for their predicament, but he is sure that he will be a perfect Jarl and lead the settlement into great success.
Darius Quintilius
Male adult, age 32, fortune/knowledge, Gemini (5/6/10/2/2), turn ons- jewellery & uneducated, turn off- well traveled
Traits: indecisive, grumpy, adventurous, coward, born salesperson
Valaria Quintilius
Female adult, age 30, romance/fortune, Aries (10/10/3/2/0), turn ons- strong & brown hair, turn off- grey hair
Traits: extravagant, snob, dramatic, flirty, great kisser
The Dreths (Dunmer Family)
Galmon and Maera did not intend to complete the entire voyage, but were hoping to disembark in Morrowind. Galmon is something of an alchemist, while Maera is a herbalist who became their village’s midwife, helping many a mother to journey childbirth safely. Galmon knows that the Imperial Captain did not want them on board his ship and considered them bad luck. Nonetheless, Galmon and Maera will work hard to prosper in this deserted place they now call home.
Galmon Dreth
Male adult, age 41, knowledge/family, Scorpio (10/6/6/1/2), turn ons- logical & charismatic, turn off- beards
Traits: heavy sleeper, never nude, neat, hydrophobic, green thumb
Maera Dreth
Female adult, age 32, knowledge/family, Virgo (10/5/5/0/5), turn ons- make up & uneducated, turn off- supernatural
Traits: earthy, scribe, socially awkward, green thumb, loves the outdoors
Welcome to Iolrath, the setting of a New Foundations challenge!
Iolrath is set in the world of the Elder Scrolls. I’ve chosen to start in the 10th era, as none of the Elder Scrolls games have made it that far as yet, so I can basically make up my own rules and lore.
Iolrath is a small uninhabited island located in the Padomaic Ocean between the continents of Tamriel and Akavir. The challenge begins with a small group of ship wreck survivors, who decide to make the best of their dire situation and build a settlement.
I am essentially using @princesspiratecat‘s New Foundations 1.8 rule set and the associated ROS. I will be playing on the hard settings, except that I made an error with the starting families, so am starting with five instead of four (x3 families and x2 couples).
How I play:
- I’m using Almighty Hat’s Gestational Ageing mod, so my lifespan is significantly increased. As such, I’m using a range of skill limiters (toddlers are restricted to 3 points per skill and children are limited to 5, with the exception being if they have the ‘genius’ trait) and harder skilling mods.
- I’m playing with a 12-day Season’s mod, mainly so I can stick to the Elder Scrolls calendar. I have a seasons configuration of Spring - Summer - Autumn - Winter, and each ‘month’ is 4 days long.
- I’m also playing with the traits, from hexagonal-bipyramid, cedanyblee, mortia & Fire_flower.
- I’m playing with an 8-PT mod, with those PT’s being the Aedra, Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr & Zenithar .
- I’m also using Hat’s G-Rated Religion mod. I’m starting with only two religions, The Nine Divines (Aedra) (Talos will be the figure head of this religion), and The Anticipations (Daedra) (Azura will be the figure head of the Daedra). I may add more religions as the game develops.
A few changes I have made to the original challenge:
- I feel like one day to make friends and determine who is the Builder/Squire Sim is not enough, so the Sims will spend 4 days gathering items for survival and making friends (I feel like this will work with the challenge due to the extended seasons I’m playing). The family with the most non-family friends after 4-days becomes the Builder/Squire, and from that point the competition is on to gather supplies and skills to see who will be the merchant family, skilled professional family and food suppliers.
Above rule changed back to one day only on free-will to make friends!
- The original challenge stipulates that Sims are allocated two skill points according to their aspiration. I changed this to two skill points specific to race: Nords (+2 body), Bretons (+1 logic & +1 creativity), Imperials (+2 logic), Redguard (+1 logic & +1 cooking), Altmer (+1 logic & +1 creativity), Dunmer (+1 cooking & +1 creativity), Bosmer (+1 body, +1 mechanical), Argonian (+1 charisma & +1 logic), Khajiit (+1 cooking & +1 charisma), Orsimer (+1 mechanical & +1 cooking).
- New settlements will be started on different maps, as I’m trying to keep the neighborhoods small to avoid pink soup. The rules state each new settlement should have a unique style and build materials. I also like the idea of each area having their own regional specialties. Therefore, Iolrath will specialise in lumber, carpentry, pigs, hunting, and forraging. Other settlements will specialise in (metalsmithing, mining, goats, cheesemaking), (fishing, salt production, basket weaving, poultry) and (vegetables, fruit, honey, candles, cattle). I may also add another settlement to be the royal neighborhood if I eventually get that far.
Founding families will be posted shortly.
Day 3 on Shipwreck Beach, and the families are all scrambling to gather resources and skill points so they can get into their own lodgings... Hopefully before the Winter arrives!
Valaria starts working on her fishing badge. With her sights set on becoming the merchant family, she requires a gold fishing badge. Shame she hates fish!
Maera and Eshraf are chipping away slowly at their body skills and collecting much required stone...
Ramisa is working on her cooking skill (seriously, so slow without a book!)
And Leonora is working on her mechanical.
Night falls, and so does a small sprinkling of spring snow!
Signe and Runa try to stay warm by the fire...
While Theomund is distracted by other shiny things!