Love the similarities in how Lady tries to suppress their anger by repeatedly pushing the button and then later shooting Mark
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Love the similarities in how Lady tries to suppress their anger by repeatedly pushing the button and then later shooting Mark
Space Was So Cool:
In Space With Markiplier and the Medium of Choice
*This essay contains spoilers for In Space With Markiplier parts 1 and 2.*
In Space With Markiplier was, and I am in no way exaggerating, a masterpiece of not only visual storytelling, but interactive storytelling that I truly believe could only exist to its fullest potential on youtube itself. Everything relates back to youtube, from the collection of guest stars and in-jokes, to the fully interactive and self-referential style of storytelling, and even the theme of the story itself; youtube is integral to every aspect of the project. And I don’t just mean that in a corporate way because YouTube funded the show, I’m referring to the medium of youtube.
There’s an expression coined by media theorist Marshall McLuhan: “The Medium is the Message.” What that essentially means is that the type of media chosen to deliver a message or story has a significant impact on the message itself. To rip off an example from Lindsay Ellis, the story of Les Miserables is the same story every time, but the way the story is told and how you react to it are different when in the book vs. the tv mini-series vs. the broadway/west end musical. Those are three different mediums, and each one is able to highlight different elements of the message in different ways. One is not inherently better than another, but some mediums are better for certain kinds of stories.
YouTube, just like film or the stage or Netflix streaming, is a medium. And while a story about a Captain and a Head Engineer trying to save their ship from universal collapse could be told in a book, on a mini-series, or in a Broadway musical, the way it was told here in ISWM was unique to the medium of youtube. When a creator is working in a medium they aren’t very comfortable in, such as a stage director trying to make a movie or an actor who doesn’t have the best voice trying to sing in a musical, it can sometimes be distracting. But on the other hand, when a creator knows a medium well, the medium doesn’t just fade into the background, it is highlighted and celebrated by the work.
And I’ve never seen a creator really use the full potential of YouTube as a medium quite like Mark has.
Everything about ISWM uses the power of youtube to its full potential, from the numerous guest stars and cameos that a viewer familiar with these youtubers would appreciate, to the use of jokes and callbacks to Mark’s own youtube channel, to of course the most iconic thing about ISWM, and all of Mark’s work in the “Markiplier Connected Universe,” the concept of You the Viewer as a Character within the world, making choices.
While Mark isn’t the first filmmaker to ever use first person perspective (let’s not forget the 2016 experimental action film “Hardcore Henry”....oh you did forget? That’s ok, everyone did), he IS the first who, in my opinion, really used that perspective to its greatest potential. In Hardcore Henry, Henry is still, well, Henry. The experience is immersive, but you’re still seeing the world through someone else’s eyes. Mark, ever since A Date With Markiplier, invites you to explore his universe through your eyes, literally. In every first person Markiplier project, the viewer is not just a bystander, they are an integral part of the story, with a role to play and, most importantly, Choices to Make.
Choose Your Own Adventure books are a medium, just like any other. And just like any other medium, it has a type of story that it tells particularly well. In this case, that type is of course a story with multiple endings or outcomes, as the reader chooses what decisions the characters (who are often first person self inserts) make along the way. These books bridge the gap between reading a story and playing a game, creating an adventure that, as the title implies, is yours to choose. And YouTube is the perfect medium to bring that style of storytelling to life.
A Heist With Markiplier is a prime example of this; with thirty one unique endings and settings that take you everywhere from the sewers beneath a museum to a pirate ship on the high seas to a zombie apocalypse wasteland, the choices that you make as a viewer fundamentally change the course of the adventure. Heist is a great example of both a series that could only exist on youtube, due to its interactive nature and use of annotations, and of a choose your own adventure story. However, at the end of the day, a choose your own adventure story isn’t the first medium you think of if you’re aiming to tell a story that packs a certain level of emotional punch.
This is where Space comes in.
See, In Space With Markiplier takes both the medium of youtube and the medium of a choose your own adventure and, in scientific terms, makes them its bitch. It presents itself in the framework of a choose your own adventure, but as you quickly begin to realize, and as one of the characters asks you point blank, “do any of our choices matter?” No matter what you do in part one, no matter what path you go down or what choices you make, your eventual fate is inevitable. The universe will collapse, swallowed up by the wormhole, and every living thing in existence is swallowed up with it.
Cheery!
And then comes part two, the universe is ‘reset’ and we get a second chance to fix things. But as Dorene so wisely says to us in part one, you can’t really have second chances. The universe is still dying; a mass of different timelines and realities are colliding together and everyone in them is being thrown haphazardly between universes, and your only chance to stop it is to resolve the paradox. And then, lo and behold, just like in part one, we find that at the end of the day, not all of our choices matter. We always end up at the same places, over and over again, eventually confronting Mark (or is it Mark who confronts us?) at the warp core one final time.
I’ve seen some people (read: one person, but the comment really stuck with me) say that they didn’t understand the overwhelmingly hyped response to Space. That while yes, the production quality was even higher and it was clear there was so much passion on display for the project, that it was less impressive because it “reuses” so many videos and only has One ending, whereas Heist had over thirty. And to be honest? I can see the argument that Heist is a better Choose Your Own Adventure story, since it, you know, actually lets you choose your own adventure. But this is where we come back to our conversation about the Medium being the Message.
Heist is a Choose Your Own Adventure story.
Space is a story that uses the choose your own adventure medium to tell a story about Choice.
The fact that there’s only one ending to ISWM isn’t a failure, it’s the entire point. You’ve been trying to fix this problem, over and over and over, in dozens of different universes, hundreds of lifetimes. When you find Lady in the void at the end of the universe and she says that there must still be a way to save everyone, if you look at the video description it says: “You're not the only one making choices, Captain. You're not alone... you never were.” Lady has been traveling through the multiverse just the same as you, trying desperately to undo the damage caused, and in their last moments, they wonder if maybe she’d done things differently, she could have succeeded. Both Old Mark and the Mark rebuilding the warp core at the end express the same sentiment: if only they’d made different choices, if only they could try again, maybe things would be different. But you’ve already made every possible choice, and none of it mattered at all, right? Well, not quite.
The final choice of the experience is “Let Go” or “Hold On.” Clinging to Mark before he’s sucked back in time, you have one final choice, one final chance to end things. Mark pleads with you, begs you to let him go so that he can go back again and try to stop this all from happening, but we already know the results of that. An endless loop of suffering caused by a wormhole out of control that none of you can stop. And if you choose “Let Go,” the cycle continues again. You loop back all the way to the beginning again, to make the same choices and get the same results.
In this entire story, across both parts and all the countless universes that you visit, there’s only ONE choice that matters. And it’s the choice to “Hold On.” Holding on and refusing to let Mark go back in time stops the destruction of both the Invincible and of the universe, and Mark breaks down as he realizes that all this time, it was his fault that everybody died, his fault that the paradox was created. But now, thanks to you, everything is over, and the universe can reset again, back to its original state. This is the only true ending, because while not all choices matter, some choices are everything, and this choice, to stick by Mark until the end and ultimately stop him, is what saves the entire universe.
And those themes, of choice and the illusion of choice and how our choices affect the people around us? They are enhanced so greatly by the use of youtube as an interactive medium. While I do believe that the story would have still been good if it were told in a more traditional way, everything about the interactive, self-insert style that Mark used enhanced ISWM to greatness, right down to the use of fake annotations to show reality collapsing as the wormhole consumed your choices right from under you. And that's all without even touching on the metanarrative, and how youtube affects and enhances that.
I could go on, about the story and the characters and the themes and the ARG between parts 1 and 2, but I’ll go ahead and leave this where it is for now; if you’d like to hear my thoughts on the rest of the elements of ISWM I’ll probably make another post about it, it has consumed my life after all. But for now, have a fantastic day, and remember, if you see a wormhole out there, remember! PEDL!
The Mugs of ISWM
I absolutely love the strangely topical mugs of ISWM 2, but I don’t think many people noticed them! So, allow me to enlighten you:
The first mug you’ll see is always:
“I Destroyed The Universe And All I Got Was This Stupid Mug!” It’s funny and cute, but a bit melancholy in the context of the scene. You see it when you first encounter old man Mark and he reflects on how his mission to fix everything has done nothing but ruin his own life. That mug really is the only thing he gained from decades of thankless work, from so many lives lived over and over again. It’s also a double entendre, not only alluding to Mark resetting the universe but also him being the reason the universe needed resetting.
In defense of the Actor, and the importance of subplot
Okay I’ve had a lot of time to think about what I wanted to write on first regarding ISWM, and the more I sit and think on it the more I find myself shoehorned into writing about Yancy as a plot device
It should go without saying, but spoilers below this point, and it’s a long read so apologies in advance lol
people underestimate dark’s part in all this LOL not once has he been of any help to us 😭 we know he’s not just composed of celine and damien, that the manor entity is a part of them too, and though i’ve seen people using mark’s description of dark as a “social manipulator” for ACTOR, i think it still very heavily applies to dark. dark clearly wants actor gone from the picture and wants his revenge on actor, and wants . something ? from us, but other than cryptically reminding us of the past in heist + complaining in date, he… really hasn’t been much help.
sure, we shouldn’t trust actor, but we have even LESS reason to trust dark too. he’s not the villain, sure, but he’s far from the hero — trusting either of them entirely is the viewer’s downfall.
A short musical analysis of ISWM from someone who knows nothing about music
so i'm going through iswm again but specifically listening to the music this time, because i've been watching videos about movie music lately, so despite me knowing absolutely nothing about music i'm trying to pretend i do. ANYWAY.
preliminary findings: Yes, Space Is So Cool is EVERYWHERE. it's in the main theme, it's in the scene at the beginning where the crew give you a toast, it's in the noir world, variations of it pop up in almost all the alternate universes in part 2. at the very end, while the first ships are departing for the new planet, you can even hear a subtle version of the 'millions and billions of stars' part of it, which i had never heard before, and thought was really cool. but it's not the only thing going on.
i've been trying to find musical cues for the crew and... i don't know... i want to say there aren't any, because the musical choices are so all over the place, but there definitely are at least one or two. there is for certain a military-style snare drum thing going on for gunther (go to his introduction in 'wake the crew', when he's talking about going 'rat hunting' in 'call an emergency meeting', and his mutiny) and a cymbals effect used pretty often with burt, though this might just be coincidental (again, in his part in 'wake the crew' and a few times in 'call an emergency meeting'). I can't find much for celci, except for a different, 'techier' version of a track we hear a few times as she appears in 'wake the crew'. I'd argue that 'Space Is So Cool' is Mark's cue, and not only for our Mark but EVERY Mark, since not only does (multiple versions of) Mark deliver its reprise, but we also only ever hear it (afaik) when some version of Mark is with us or near us.
theme music is mostly reserved for important moments, with the rest having subtle or no music at all. it's honestly really inconsistent. there is, however, a definite musical language. the warp core has its own music that plays when we are in 'warp core space' when we get the crystal and again when we meet a dying Lady. the scenes on the invincible often utilize similar sounds and musical style to each other, which i realized as i was writing this is variations of the iswm theme that plays in the credits before the last goodbye. the alternate universes are tied together by the familiar, yet different sounds of the 'Space Is So Cool' variants just as they are thematically tied together by the familiar, yet different variants of Mark in them. Even the false 'good' ending in part 1, where we become paranoid and seal the colony away, has the same music as when we emerge and check on the crew at the real ending in part 2. In the true ending, however, the music eventually turns into a more hopeful piece of music as you realize that everything's genuinely okay.
i could go into how i think the background music also acts as a kind of indicator of the Captain's emotions when they are alone and their hands and movements aren't enough to portray how they feel but that's a post for another day and this one's long and rambly enough as it is.
anyway uh yeah. another layer to an already complex project. look for yourself if you don't believe me... maybe you'll find something i missed!
All dialogue in In Space With Markiplier
Keep in mind that it might not all be accurate as it might not be the correct people speaking.