You may have an item sorter in Vintage Story! The only thing is to make enough chutes.
The setup works only with these 3-way chutes and crates in two rows, as "T" chutes do not work. Also, do not leave the area before sorting is finished, as chutes tend to despawn stuff when the chunk is unloaded.
Credit to the finding original principle here: https://www.reddit.com/r/VintageStory/comments/11gkkbq/my_fully_auto_sorting_system_and_a_principle_on/
Get your items out of a tangle with this item defragmenter. This is part 1 of 3 of the famous (or at least well known in certain circles) multi-item sorter as designed by RaPsCaLLioN1138 and their team. Also check the video version if you are really bored: https://youtu.be/VqgME8jsClI
There isn't a single satisfactory item sorting system design and that's a fact. Honestly I've spent the past two days making so many different designs just to start over because they aren't what I want. I'm going to play around and see if I can come up with a better system that isn't too expensive as far as materials and nothing too bulky for the redstone. Sighhhhh
I will now tell you a tale of me trying to figure out how to make an item sorter better.
1. Loose item uptake rates.
As far as I can tell, the fastest way to get a mechanism to uptake loose items from a single fixed point is by having a hopper minecart sitting on top of four hoppers, like so:
Point A being where the loose items show up via drop, water channel, item elevator, whatever. The loose items will instantly uptake into the hopper minecart until it’s full, and the four hoppers below will pull items out at a rate of 10 items/second. These hoppers lead directly to storage (4 double chests). This mechanism can uptake items at a rate of 3320 items (nearly 52 stacks) per 5 min, assuming items stacking up to 64 giving a buffer of 5 stacks in the minecart hopper itself. Any items exceeding this will time out and despawn before the mechanism can pick them up. In order to test this, throw a stack of whatever into point A. It should be picked up by the hopper minecart, and items should be removed from it in groups of 4 (i.e. 64, 60, 56, 52 etc.) If it doesn’t, kick the minecart around a bit until it does.
The intermediate storage of 4 double chests allows the mechanism a capacity of 216 stacks before the rest of the device.
(cut for length)
2. Intermediate Storage
Below these four double chests are four hoppers, one from each, all pointing into a feeder hopper.
In this case they all point to B, which then feeds out into an item sorter. This will drain the entire contents of those four chests towards the item sorter. B can be any one of these four hoppers and can feed out into anything, though. Just make sure all of the hoppers feed into it and that it points outwards.
You can see hopper B here going into the beginning of an item sorter, C.
3. Item Sorter
The item sorter I’ve used is impulseSV’s Quick & Easy Item Sorter, due to its simplicity and compact nature. It’s slow as fuck, which is why the intermediate storage setup above - it can take its time sorting with the buffer of those four chests holding my items.
Once the items have entered C, they will be either taken or passed on by the filter, and once there’s enough in there, passed on to D. Once they’re in D you can do whatever with them. In this case they go straight to a chest to be stored, although you could also have D lead to a dispenser, another hopper, whatever. Mine in survival has extended storage like so:
Giving each filtered category a storage capacity of 177 stacks, including all three hoppers post filter. Hopper D and the ones following it can go down or to the side, it doesn’t matter.
The link provided goes to a youtube video telling you how to build the item sorter and explaining how it works, but it goes like this:
And you can just repeat this out as many times as you want. Hopper C needs to point to another hopper C. The filter hoppers below them will only take the chosen item - you need to fill four of their slots with something you know won’t go through the system, in my case I’ve used gold pressure plates but the inventor recommends custom-named items (use an anvil). The filter hopper will only pick up apples from C and everything else will pass over in the direction C is pointing. From D onwards, only apples will be in the mechanism. In place of apples you can use any item which stacks. Once you’ve got as many columns/categories as you want, the final hopper C should lead to an unfiltered something - chest, dispenser, whatever - so that any items not filtered by the system don’t clog up your hoppers. Mine on survival goes like this:
(Water elevator to uptake mechanism on far left) It sorts carrots, potatoes, wheat, wheat seeds, and sugar cane. Anything that’s not these things washes up in the “Other” chest (Hopper C on the sugar cane sorter leads to an unfiltered hopper pipe that goes to that chest). My farms are underground, beneath this structure. I throw the produce up the pipe and the mechanism does the rest.