Officially introducing Heat!
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Traveling the world to give life to dusty tavern stages, Heat is used to the reaction tieflings get. He works twice as hard to be seen as more than a monster, but despite this, he’s incredibly kind-hearted, and there's no limit to the chances he gives people.
Tragedy struck when his family went missing, and after two years of losses and betrayals, he joined the Adventurer's Guild to look for them further— and with monster sightings increasing, gods know the Guild needs hands. But lately he and his new friends have been wondering… What's making them increase? And what makes a monster, anyway?
I've been playing Heat in a nearly two years running D&D campaign, and he is admittedly my favorite character. Follow to see more of him!














