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who am I if I'm not having them here again
BioShock/Sinking City/Vampyr: The Plan
While Andrew Ryan looks out onto the remains of his city and contemplates what his dream has become, Jack, Liz, Porter, Eleanor, Tenenbaum, Artemis, Reid, and Ashbury have a meeting to discuss their next move.
There are four factions now in play in Rapture, including their group in Minerva's Den. The most concerning of these is Orrin Lutwidge, and his hired killers, the Diamond Partners. The rumor mill says that Lutwidge is working on some big project. They are currently holed up in Arcadia, despite the fact that it's crawling with Mutants.
The dissolution of the Rapture Family saw most of its members return to their previous existence as roaming splicers, each on their own and hungry for ADAM. Most of these either became Mutants, or victims of the Mutants.
However, a good number of former Rapture Family members have created a new cult: The Church of the Son of Ryan. Based off a series of audio diaries by the late Simon Wales (Before the Lamb I-V), the Children believe that a piece of God left Him to become the Demiurge and jumpstart life on Earth and the bloody, painful process of Evolution.
After God learned of the Demiurge's actions, He banished it to the ocean. After thousands of years, Andrew Ryan came along and built Rapture right by the Demiurge's resting place. The ADAM slugs came from the Demiurge, allowing the citizens of Rapture to splice themselves and gain power, hastening the fall of Rapture. Now, with Eleanor Lamb having abandoned the Rapture Family, the members of the Church of the Son of Ryan have put their faith in Jack, that he will return to Rapture to save them.
The last and most mysterious group in Rapture is the remaining Big Sisters. They keep completely to themselves in the Little Sister Orphanages, and anyone who ventures inside is never seen again.
The end goal of Jack and Co. is to cure the remaining splicers and the Mutants, if possible, then evacuate everyone to the surface, and finally activate Rapture's self-destruct, ending the nightmare once and for all.
With the first version of SERPENT killing Mutants, Tenenbaum needs to make a new version of it that will cure them as well as the Splicers. Thankfully, she has Dr. Reid, who has been studying the new ADAM responsible for the Mutants, and also the original Thinker to aid her.
Also, rather than going through Rapture building by building and curing each Splicer and Mutant with a dart, it would be much simpler to create an aerosol version of SERPENT and distribute it throughout all of Rapture using the ventilation systems in Arcadia. Just as producing a drinkable plasmid takes ten times as much ADAM as making an injectable plasmid, so making an aerosol ADAM product uses ten times as much ADAM again!
Thankfully, through the efforts of Subject Artemis and the robotic Little Sisters, they have an absolutely disgusting amount of ADAM to work with. In fact, they have enough to not only make enough SERPENT 2.0 to cure all of Rapture, but they've got enough for Jack, Eleanor, and Porter to splice with the stronger plasmids and become every bit as powerful as Artemis is.
Their main goal is to cure Rapture's surviving Splicers and Mutants. To accomplish that goal, they will need all the help they can get to overcome Lutwidge, the Diamond Partners, and the Mutants in Arcadia to put the new SERPENT into the air supply. The plan is four-fold.
Tenenbaum and Dr. Reid will stay in Minerva's Den to work on the new SERPENT and to be the "chair guys" of the rest of Jack and Co.
While there are eight of them, Jack and Co. will need more on their side if they want to take Arcadia from Lutwidge and his people. To that effect, Jack intends on recruiting the Church of the Son of Ryan to their side. After all, he is actually there to save them. Though if things go wrong, Artemis will be there to help him.
The Big Sisters would be a great asset to their side, and as Eleanor is one herself, she may be able to convince them to aid Jack and Co. If that falls through, however, Porter will be her back-up.
And finally, they need to learn just what Lutwidge is up to. In the months prior to Jack and Co.'s return to Rapture, Lutwidge has been moving around a lot and sending his Diamond Partners out on missions all over Rapture. And yet, the Mutants in each new base haven't wiped them out. Somehow, Lutwidge is keeping them from going after him and the Diamond Partners.
To find out why, Liz and Lady Ashbury, will be going out and using their talents in stealth and infiltration to uncover Lutwidge's secrets and learn what he is planning. Neither Jack or Dr. Reid are fans of the idea, but they need answers, and the "Elizabeths" are the best they've got for the job.
After resupplying and Jack, Eleanor, and Porter splicing up to reach Artemis' level, the four groups say their goodbyes and go out into Rapture, Tenenbaum and Dr. Reid watching along with the other denizens of Minerva's Den. Andrew Ryan himself watches silently as his son goes back out into the nightmare he has created.
“Wake up, Jack...” (Elizabeth X Jack) - Bioshock
Alright so I have some brain droppings about the 4th Bioshock game. (Keep in mind I haven't fully fleshed out the exact ideas on how the game should go. I am merely basing it on some fanfics and other Bioshock theories people in the community have shared.)
I think the time period will be based between Bioshock 1 and 2 (soo, maybe between the years 1961-1967). The setting would be, of course, in Rapture.
Despite what Ken has done to Elizabeth, I think the people at Cloud Chamber would be willing to rewrite her arc by bringing her back via the prototype Vita Chamber in Suchong's Lab (how, who, and why she was brought back to life would be a mystery up until we get to the end of the game).
I'll admit, the main reason why I wanted Elizabeth to be raised back from the dead was for jackabeth shipping reasons (since I've read some fanfics and currently reading one now called: The Lion and the Lamb on AO3), but after a few months of replaying the bioshock collection, doing some more research on the franchise, and reading other people's opinions on here, my reasoning has gone deeper than that.
I don't think it's right how Ken Levine wrote off Elizabeth as a martyr at the end of Burial at Sea since 1. She let's Atlas and his bandits go and start a civil war. 2. She didn't even try to save Sally from Atlas's clutches. She literally just stood there and let Atlas kill her without even trying to get Sally away from him because reasons. And finally, 3. SHE DESTROYED AN ENTIRE CITY AND WAS THE CAUSE OF THE MANY DEATHS IN RAPTURE. All for one little sister, which in turn, killed other little sisters in the process (that is, if they didn't die or get rescued, waited until they get turned into Big Sisters). She doesn't deserve to die a martyr, unless, she is forced to face the consequences of her actions.
I think Elizabeth should go back to being the main character in the game so that she can explore Rapture in its post-civil war state, so that she can truly see what she has done to all the innocents that were turned into splicers, so that she could see the pain she has caused Jack and the other little sisters, so that she can truly try to reconcile with them and make things right.
I saw a couple of posts by @something-in-the-seas about how Burial at Sea should've ended, like how Elizabeth and Eleanor's story should've intertwined with each other, and I thought, "Hey why don't we do that, but with Bioshock 4!" Cloud Chamber could make a story about how Jack and Elizabeth could try and save the rest of the innocents in Rapture and try to help a young Eleanor bring Subject Delta back to life. I know it has been stated near the end of Bioshock 2 that Eleanor was able to bring Subject Delta via his DNA (hair samples), but they never really explained how the Vita Chambers were able to reverse from Jack's DNA to Delta's, so maybe in the next game they will touch upon that.
If something-in-the-seas sees this/reads this post, I just wanted to let you know that I'm not trying to steal/take credit for your ideas. I simply got inspired by them and wanted to expand upon them.
Despite Infinite and Burial at Sea being a royal mess to the franchise, I still enjoyed Elizabeth as a character; she wasn't by all means perfect, but she was still a fun character to explore and grow fond with, and I absolutely hate how Ken destroyed all of her interesting character traits and turned her into a former shell of herself. All because he got salty with the fact that 2k wanted to expand upon her story after Infinite was done.
Anyways I'm done rambling, what do y'all think about the next Bioshock coming out soon. Do you agree with what I have said or do you think that my ideas are stupid? Let me know y'all's thoughts since I like to interact with the fandom.
One more thing to add: Cloud Chamber, please redesign Jack's character model. No one wants to reference that wrinkly-ass, disproportionate model that the designers had lazily created in blender 3d a few years ago.
You’re Important
This is a story set within my Bioshock Rebirth AU. A reimaging/reboot of the Bioshock franchise. https://geekgemsspookyblog.tumblr.com/post/626141727587270656/bioshock-rebirth-timeline-this-is-a-timeline-of-an Just as a heads up if anyone is wondering about the context. I’ve had some stories in my drafts for a long time now and I’m finally publicly sharing them.
“This world values children, not childhood.”
BioShock: Elizabeth and Jack Aesthetics
Arcadia (Elizabeth/Jack, 1056 words)
It's only in Arcadia that they find a rare moment where they can rest, relax, and recuperate. After the ambush by Ryan's Splicers in the Smuggler's Hideout and their brief separation, respite is dearly needed before they continue through the rest of Arcadia.