This super cute'n'cozy collab is brought to you by me and the ever-talented, @jacky93sims!
This collection was originally by AggressiveKitty and features adorable cozy gaming tech and accessories!
I have converted the deco objects (with their recolors) you see above:
🖤 Mushroom and Otter Plushes
🖤 Headphone stand
🖤 Handheld Console (deco!)
🖤 Capybara Mug
To download these objects AND the rest of the objects which are functional, please go to her post with everything aka click this link!
Everything has been compressed and is clearly labeled for your choosing - enjoy 😍😍
I fell in love with this set by Sybolette the moment saw it and simply had to have it in my game. So, with the expert help of Jacky93Sims my dreams came true.
TS4 Credit given in description of each file. Collection file included, , tested and compressed.
Jacky93Sims' 4t2 Functional VR Headset - Bugfixes and New Features
So I have been playing with the 4t2 Functional VR Headset by @jacky93sims for a while now. While it is an amazing thing to have it at all, I immediately noticed some weird things going on in my game whenever I tried to use it. Initially I just wanted to get rid of these weird things, but this sparked a big makeover of the entire mod's functions, as I felt this object could do so much more with a bit of BHAV magic.
Most importantly, Sims can now use the VR headset autonomously, gain Science enthusiasm (because waaaay too few objects benefit that hobby) and Fitness through it, you are no longer prompted to take a screenshot whenever a Sim puts the headset on or off, and the headset will no longer kill Sims if you leave them unattended.
Note that the download link only includes the main object containing all the code! Please go to the original download page to grab the headset accessory and the child, teen and adult meshes, too.
DOWNLOAD
The complete changelog is under the cut, if you are interested in the other ways I have changed this object up.
NEW FEATURE: All interactions are now autonomous! All Sims can play or work out if they seek Fun, but Playful Sims are more likely to play with it, and Active Sims are more likely to work out on it.
NEW FEATURE: Sims now gain Science hobby enthusiasm when playing or working out, at a default of 120% the normal speed. (Requires FreeTime, but you can use this updated version without FT, too.)
NEW FEATURE: Sims now gain Fitness when working out. By default the rate is about 50% faster than working out on stereos, to justify the hefty price tag.
CHANGE: Slightly more Fun gain while playing (40/hour -> 50/hour). In turn, higher Energy (-5/hour -> -20/hour) and Comfort loss (none -> -20/hour).
CHANGE: Slightly more Energy (-10/hour -> -20/hour), Comfort (-10/hour -> -25/hour) and Hygiene (none -> -25/hour) loss. Removed the weird fixed -2 Comfort loss when putting the headset on. Active Sims now only gain 50% more Body skill when working out with the VR headset; other Sims still retain the base 150% skill rate gain. I feel like VR would close the skill gap a bit, so...
CHANGE: Made all the gain and loss tunable for those that know their way around SimPE and can change BCON resource 0x1000 (for playing) and 0x1002 (for working out).
CHANGE: Looped the "jumping jack" and "jog" workout animations three times, and slowed them down. Looped the "knee-bend", "stretch side" and "stretch toes" animations twice. It all looked quite odd being at normal speed.
CHANGE: Added a dialogue when a Body Skill point is gained.
CHANGE: Clarified that the object requires University through the catalogue, because it uses a SimVac animation. I also adjusted the catalogue values for Fun (N/A -> 10) and Environment (6 -> 8).
CHANGE: Added a German translation.
CHANGE: Removed some unnecessary resources.
CRITICAL BUGFIX: Sims will now stop using the headset if their fun is maxed or their motives are failing (same thresholds as with any other "Fun" object), so they don't play or work out until they drop dead. This is a similar issue to an unmodded Exercise Bike from FT.
BUGFIX: You are no longer prompted to take a picture when a Sim puts on or takes off the headset. Maybe @jacky93sims did this to create a bit of immersion, but I did not like it.
BUGFIX: Motive changes are now cleared after taking the headset off. Previously, Sims would keep gaining Fun and losing Energy and/or Comfort even after stopping to use the headset.
BUGFIX: If a Sim doesn't have enough room to play or work out after already having strapped the headset on, the "in use" flag and overlays will now properly reset.
Hi packrat! I was wondering if you or someone else has a dl link for jacky93sims cowplant cake conversion? Reblog is linked below. The post was removed and the dl link on the reblog doesn't work.
Hello anon! :-D thank you so much for including the link!<3 Unfortunately it seems the download was removed because jacky93sims didn't have permission to convert it. I'm a little hesitant replying to this ask (because I don't want to put packrat in danger hEH) but Packrat is for unavailable content as well ;-)
Does anyone seeing this still have it in their downloads folder and could re-upload for anon? You can also send me a pm if you're not comfortable uploading it yourself.