Seedworld Robotics Facility Compilation Post
Specialized power systems are uncommon throughout human space- typically, being able to interface without adapters is the way most prefer to build, to capitalize on familiarity across markets. It’s this exact feature that makes the Seedworlds so bizarre. The untapped raw energy they burst with is too much for conventional power systems to handle and requires specialized equipment to collect, transfer, and use. As a result they’re something of an energy desert for outside or poorly-adapted hardware.
The Seedworlds are littered with the remnants of prefabbed structures that weren’t built to spec, part of the earliest and most ill-conceived waves of colonization. The Dungeon is one such structure, a civic robotics factory where the internal circuitry burnt out en masse the first time the production lines were activated. Still gorgeous and pristine as the day it landed, the Dungeon now plays home to an unorthodox group of locals and colonists alike.
The Master of the Dungeon is the first and only attempt from the Dungeon’s previous life as a prefabbed robotics facility to adjust the machinery to the Seedworld’s native power field. Visually, it’s monstrous, a chimeric centipede-like construct built using the torsos and limbs of humanoid chassis as raw materials. Running some kind of security protocols and later equipped with an array of military-grade weaponry, the Master denies access to the structure to most who try, although the odd passerby occasionally meets some hidden criteria for passage and is allowed entry.
The most populous of the Master’s ‘followers’ are cyborgs, mostly explorers and other wilderness types familiar with roaming alien landscapes. They’ve adopted the role of the emissary since being permitted by the Master to make their home inside the Dungeon, and have adapted themselves admirably to the Seedworld’s power oddities. Armed with engraving tools and industrial welding equipment, they’ve taken to scribing warnings and messages about the Master’s domain far and wide, inviting supplicants to test themselves and see if the Master finds them worthy.
Perhaps the only one who truly means the best for the Master is a unique robot with a caretaker and repair toolset. Nearly self-aware due to a complicated interconnected set of systems, it looks after the Master’s repair and upgrade cycles like a concerned teacher would a challenging student. Its programming has extended to upgrading and repairing the vehicles and equipment the Dungeon’s other occupants bring, nursemaiding their inorganic components and their gear alike.
Newcomers to the Dungeon find that the Master is more than its biggest and most fearsome defender- it is the keystone to the facility’s defense network, a channel through which the other occupants feed each other information and, critically, a free access point for the local power source. As a result, the Dungeon’s defenders can draw on this network to fuel enhanced shielding or overcharged weaponry as long as the Master is still functional.
Since the Dungeon was dropped, colonization on the Seedworlds has proceeded quickly- and the demand for the facility’s services has increased exponentially. Since the cost to retrofit the factory is less than the cost of prefabbing and dropping another, or even that of manufacturing another on-planet, there have been interests in reclaiming the Dungeon for its intended use. Removing the Master and its followers is all that remains, and the facility can be claimed by the most eager of its would-be new owners.










