Stardew Valley Age Headcanons [Marriage Candidates]
I tend to put my farmer character at about 23/24 years old, so this is based off of that!
Alex: 21 His obsession with how he looks, him being unsure of himself, as well as his cockiness just leads me to believe that he is younger.
Elliott: 38 He is an older Bachelor alongside Shane and Harvey. He, clearly, had enough money to not only uproot his life completely to move to a small town to focus on his book, but to also had enough money do so without getting a job in town, leading me to believe that he has worked a long time to be able to afford this.
Harvey: 42 Another older bachelor. With the idea that he went into college right at 18 to be a doctor and spent eight years in school, making him 26 when he graduated. However, alongside the secret notes, him talking about getting older during one of his cut scenes, and just his general way of carrying himself while in a relationship with the player it does lead me to believe that he is older. That and the idea that he might be going through a midlife crisis.
Sam: 20 A relatively immature resident of the village, this is shown with the whole egg incident and the skateboarding incident. Instead of just automatically owning up to it or apologizing he tries to get us to take the blame or laughs it off. He hasn't learned to cook, instead of learning to do farmwork he just says if he knew more he would help, he is okay with being a sloppy, all of this just leads me to think he is younger.
Sebastian: 22 He is in a band with Sam and Abigail, which leads me to believe that he is around their age as well, but with his career in programming it does make me think he is at least a bit older.
Shane: 32 The last bachelor mentioned in Secret Note 7. Jas being his goddaughter leads me to believe he was at least a young adult when she was born.
Abigail: 19 The third member of the band, Abigail is a drummer. However, it's her relationship with her parents and the way that she fights with them is what leads me to believe she is one of the youngest villagers. That as well as the joke she makes if you win the game during her two heart event.
Emily: 23 A seamstress and a bartender, I feel like Emily is the older one of the two when it comes to her and Haley, and I feel like it is a decent age due to differences in maturity, how they treat others, how they treat their living space. I also believe this since it seems that she has been practicing her spirituality for a decent length of time.
Haley: 19 I feel like Haley is a somewhat fresh highschool graduate, still able to get away with her self-centered attitude and how she treats others because her age allows more people to give her some grace. The way she talks to the player is dismissive, rude, and insulting at times. The way she handles the whole "cleaning under the couch cushions" issue as well just leads me to believe shes younger and a bit immature.
Leah: 27 I place Leah as the oldest bachelorette due to similar things as Elliott. She moved from the city to the country to pursue her art dream while not having to work a regular job within the village. She has worked hard over the years to save up enough money to do this. Though we do have to help her when it comes to selling her art, and she does mention that it's hard to make it by as an artisit, she did used to live in the city as well as have a previous, serious relationship which just leads me to believe she has more life experience than most of the other marriage candidates.
Maru: 20 While she does work at the clinic, she is a front desk person. She is, however, very smart and dedicated to robotics and science as a whole. This leads me to believe that she's younger and possibly even in an online college of some kind even if that isn't mentioned in game. She is also younger than Sebastian, as she is Robins daughter and his Half-Sister, and Sebastian was from Robins previous relationship.
Penny: 20 Having Pam as her mother has made Penny mature faster than most people her age, which is why even though I do headcannon her as younger she can come off as older and more mature in her dialogue. Especailly since she is the teacher for the town. I do, however, think that she is either in the process of becoming a teacher or is looking to start it due to her love of children and wanting to help others.
I also have age headcanons for the other villagers, I might make a seperate post about that at a later date.
This is a follow up of my "Mushroom Cave vs Fruit Bat Cave" post.
Originally this was going to be included in my initial post, but I felt like it was long enough so I am going to be making this it's own seperate post.
This also ensures that I can dedicate my full focus on this argument and everything within it, so buckle up for yet another long post as this contains information for every. single. aspect. of getting to ginger island, different things within certain aspects of it, and much more.
Divider Credit
A common argument I see within the various discussions I participate in or just read through without throwing my opinion into the mix related to this topic is, essentially, "Ginger Island has a Mushroom Cave so you should just pick the Fruit Bat Cave because you don't need two of the same cave!" and I, frankly, find this argument to be insane. This post goes into why.
The Boat:
Anytime after Summer 1, Year 1 you can enter the fish shop and a cutscene will trigger, Willy does not have to be in the shop, but the cut scene is Willy telling you how he has an "old friend" in the back and hints that if business picks up he will show you what he has in the back room. This door is locked before this cut scene and remains locked afterwards.
To be able to access the back of the shop you need to finish either the Community Center or the Joja Warehouse. Sometime afterward Willy will send you a letter inviting you to enter the back room of his shop, where you will find his "old friend" - a broken down boat. The boat has three things which need to be repaired, the hull, the anchor and the ticket stand.
The Hull: 200 Hardwood
The Anchor: 5 Iridium Bars
Ticket Stand: 5 Battery Packs
Hardwood:
To get hardwood you can find it from a Large Stump, Large Log, Mahogany Tree or Mystic Tree. If you have the Lumberjack Profession, all trees have a chance to drop hardwood.
Large Stumps can be destoryed with a Copper Axe or better. You need 5 Copper Bars and 2,000g to get that.
Large Stumps provide 2 hardwood, meaning you'll need to chop down at minimum 100 Large Stumps to get 200 hardwood.
Large Stumps have a 10% chance of dropping a Mahogany seed.
Large Stumps (Re)Spawning:
- In the Secret Woods there are 6 Large Stumps which respawn
- On the Forest Farm there are 8 Large Stumps which respawn
- On the Four Corners Farm there is 1 large Stump which respawn
- With the Shrine of Callenge activated you can find Large Stumps on floors 41-69 in the Mines.
Stumps spawned on the Standard Farm do NOT respawn
Large Logs can be destoyed with a Steel Axe or better. You need a Copper Axe, 5 Iron Bars, and 5,000g to get that.
Large Logs provide 8 heardwood, and do not respawn.
A large log does block the entrance to the Secret Woods, meaning that unless you glitch through with a chair to the Secret Woods, you won't be able to get the hardwood from the secret woods until you have the Steel Axe.
A Mahogany Tree produces between 8-13 hardwood when felled, I suggest not chopping down your first Mahogany Tree that you grow but instead letting it spread for awhile until you start to chop them down incase you do not get another mahogany seed when you fell your first tree.
A Mystic Tree also produces between 7-11 hardwood when felled, but I think that tree is better used being tapped for Mystic Syrup over farmed for hardwood.
Iridium:
To get iridium you must head to the Skull Cavern (you can also find it in the Volcano Dungeon, but that is found on Ginger Island.) If you pick the Hill-top or Four Corners farm, there is a chance of them spawning there after reaching Level 10 in your Mining Skill.
You can also find them from Magma Geodes, Omni Geodes, Super Cucumber Fish Pond once the population reaches levle 9, a meteorite, fishing treasure, panning, the traveling cart and the Statue of Perfection.
A Meteorite has a 1% chance of happening, and will only happen if the random 3x3 area the event chooses on the farm has a 2x2 area within it that has no water, placed objects that block movement, buildings, resource clumps or farm animals. If this isnt met the event does nothing.
If you get the meteorite, you need a Gold Pickaxe or better to harvest this. To get a Gold Pickaxe you'll need a total of 17,000g, 5 Copper Bars, 5 Iron bars, and 5 Gold bars.
When you destory a meteorite you get 6 iridium ore, 6 stone, and 2 geodes with 25% chance to drop a prismatic shard.
They can also drop from Purple Slines, Iridium Bats, Iridium Crabs, and Iridium Golems in the Skull Caverns.
Magma Geodes can be found on levels 81 - 119 of the Mines.
Omni Geodes are found when breaking rocks but every Tuesday Krobus Sells 1 for 300g and the Oasis sells 3 every wednesday for 1,000g each.
In total you will need at least 25 Iridium Ore, and 5 coal, to get 5 iridium bars.
The traveling cart has a chance of selling an iridium bar for 3,000-5,000g.
The following mobs also have a chance of dropping an iridium bar:
Shadow Shaman at 0.2%
Shadow Brute at 0.2%
Iridium Bat at 0.8%
Purple Slime at 0.9%
Iridium Golem at 3%
Battery Packs:
Battery Packs are gained from Lightning Rods during thunder storms, solar panels after 7 sunny days, 5% chance to dropped from the iridium bat, and as a possible gift from Pam or Kent. The traveling cart also sells them at times for 1,500-2,500g
If you pick the remixed bundles and get and complete the Children's Bundle, you will be awarded with 3 battery packs.
The solar panel recipie is acquired after the "Island Ingredients" Special Order is completed, but you have to have Ginger Island unlocked to have a chance of getting this Special Order.
The Lightning Rod recipie is acquired after reaching foraging level 6 and you craft it with 1 Iron Bar, 1 Refined Quartz, and 10 Bat wings. You also get one when completing the 10,000g Bundle in the Vault in the community center.
The Lightning Rod can only be hit once per thunderstorm, so if you only have one lightning rod you'll need at least five thunder storms to obtain 5 battery packs.
If noLightning Rodd have been struck there is a 100% chance for one to be hit.
If 50% of the Lightning Rods on the farm have been struck there is a 75% chance for the rest to be hit.
If 90% of the Lightning Rods on the farm have been struck there is a 19% chance of the rest to be hit.
The Community Center / Joja Warehouse
You need to complete the Community Center to be able to even repair the boat. This takes, at minimum, a year to do but can take much longer depending on your playstyle.
You will need 42,500g to complete the Vault bundles.
You can also pick the Joja Warehouse to complete, but you will need a total of 140,000g to buy the membership as well as all of the developments. You can fudge this a bit by completing certain Community Center bundles and then buying the Membership so you can reduce the amount of gold you have to spend.
Ginger Island
Once you repair the boat you can travel to Ginger Island for 1,000g per boat ride. When you reach the island you are on 'Island South', this contains the dock as well as the paths to the other parts of the island.
You will head to the only open path with takes you to 'Island East', where you follow the island resident "Leo" and upon interacting with things within his hut you will unlock 'Island North'.
When you unlock 'Island North' you will follow the Magma Sprite and head to the Volcano. You will only be able to unlock 'Island West' after gathering 10 Golden Walnuts.
'Island West' includes the farm, and a dilapidated farmhouse that can be fixed up for 20 Golden Walnuts, you will need an additional 5 Golden Walnuts to be able to recieve mail while on the island. For another 20 Golden Walnuts you can craft the Farm Obelisk which will only warp you to the farm, you will have to get a seperate Obelisk to be able to warp to the Island without using a totem. Upon making the Farm Obelisk, you will be given one Island Warp Totem.
You can sleep at Ginger Island and will wake up on the island.
The golden walnuts are scattered around the island, and can be found when completing puzzles, fishing, tilling up certain locations around the island, and more.
Ginger Island Mushroom Cave
Now that we are on the Island, how can we get the Mushroom Cave?
Head to 'Island North', when you see the Field Office (Green tent with bone on the outside) head to the left. There is a broken bridge which can be repaired for 10 Golden Walnuts. This leads to the dig site, which has the Mushroom Cave. There is a boulder blocking the cave which you need to blow up with a bomb to not only release Professor Snail but also have access to the Mushrooms.
The cave randomly spawns new mushrooms everyday, and they grow directly from the ground so you benefit from the Gatherer or Botanist profession as well as get XP from them, this does make it better than the Farm Mushroom cave on that front but not the cost front.
Staying On Ginger Island?
The only thing that would make the mushroom cave a benefitial thing at this point in the game is if you stay on the island and never leave it. You can, somewhat realistically, do this as you do have a farm on the island, a bed, as well as a shipping bin.
The island farm does have some perks such as not needing scarecrows, sprinklers can be placed here, fruit trees can be grown here, and the island acts as a greenhouse.
However, you will have to head back to the normal farm to be able to complete certain quests, get certain achievements, unlock certain items, have animals and keep them happy, catch certain fish, get various items and much more. So, to even fully play the game you cannot stay on Ginger Island forever, this means we need to either spend 1,000g every time we want to head over and benefit from the mushroom cave and the other things we can benefit from on the island, or we need to be able to craft the warp totem or build the obelisk.
Warp Totem: Island
Bought from the Volcano Dwarf for 10,000g.
Floor Five of the Volcano Dungeon houses a dwarf that runs a small shop but unless you have the Dwarvish Translation Guide you won't be able to access his shop.
You get the Dwarvish Translation Guide by donating all four of the Dwarf Scrolls to the Museum.
- Dwarf Scroll 1 can be found Tilling in the mines or Skull Cavern on any floor at 0.16% chance. Bat, Bug, Cave Fly, Duggy, Green Slime, Grub, Rock Crab and Stone Golem have a 0.5% chance of dropping it.
- Dwarf Scroll 2 can be found Tilling in the mines between floors 1-39 at 0.1% chance. Ghosts, Frost Bats, Dust Sprites, and Blue Slime all have a 0.5% chance of dropping it.
- Dwarf Scroll 3 has a 1.5% chance of being dropped by Blue Slime while other Slimes, Lava Bat, Lava Crab, Squid Kid, Shadow Brute, Shadow Shaman, Metal Head, Spider, and Blue Squid have a 0.5% chance of dropping it.
- Dwarf Scroll 4 has a 0.2% chance of being tilled up in the Mine on floor 80 and above. Monsters outside of Serpents, Skeletons, Wilderness Golem, Carbon Ghost, Iridium Bat, Iridium Crab and Haunted Skull have a 0.1% chance of dropping it.
If you are able to access his shop, you will be able to purchase the recipie for the Warp Totem: Island for 10,000g. This will always be in his shop until you purchase it.
To craft a singular warp totem you will need 5 Hardwood, 1 Dragon tooth, and 1 Ginger.
Dragon Tooth:
Obtained in the Volcano Dungeon either around the skeletal remains of a dragon or by killing a Lava Lurk, which has a 15% drop chance.
If your inventory isn't full, you don't have to worry about items falling into the lava as they will automatically go into your inventory, however if you don't have room there is a chance that when it drops on the ground it can land in the lava.
You can also get Dragon Teeth from a Stingray Fish Pond which has a population of at least 9.
Stingrays are found in the Pirate Cove found on the Southeast side of Ginger Island. You unlock this area by building the Beach Resort for 20 Golden Walnuts after repearing the Farmhouse.
If you put a Stingray in a fish pond, you will have to fulfill quests to be able to reach max amount of fish in the pond.
For the first quest you'll have to give them seven cinder shards, which are found within the Volcano Dungeon by either mining nodes, inside chests, or dropping from a Magma Sprite, Magma Sparker, Magma Duggy or False Magma Cap.
For the second quest you'll have to give them a dragon tooth.
Once you reach 9-10 Stingray in the fishponds:
- Roe has a 63-69% daily chance of spawning
- Magma Cap has a 4% daily chance of spawning
- Cinder Shard has a 9-10% daily chance of spawning
- Dragon Tooth has a 5% daily chance of spawning
- Battery Pack has a 9-10% daily chance of spawning
These are, as far as I am aware, the only ways to get Dragon Teeth.
There is not a guarentee that a Dragon Tooth will spawn around the Dragon Skeleton, and Lava Lurkers seem to be the best way to get them.
Ginger:
Ginger cannot be grown as it is similar to Spring Onion. You can find it growing wild on the island and harvest it with your hoe. TigerSlime have a 9% chance of dropping Ginger and theyre found in the volcano dungeon as well as in tiger slime grove.
Tiger Slime Grove is found in 'Island North' and is north of the pond.
Island Obelisk
You can buy this Obelisk from the Wizard for 1,000,000g, 10 iridium bars, 10 dragon teeth, and 10 bananas. It is 3x2 building and is neceassary to achieve perfection.
To be able to buy the various buildings from the Wizard, you need to complete both the Dark Talisman Quest and the Goblin Problem Quest.
To complete the Dark Talisman Quest you need to complete the community center or joja warehouse and unlock the sewers. You will have to trigger a cut scene up in the mountains after completing either the CC or the JW, then speak to krobus.
After speaking to krobus you'll have to go to the mutant bug lair and go through it to get the dark talisman.
Upon retreiving the dark talisman, you'll head back to the railroad and place it in it's appropriate area.
To complete the Goblin Problem Quest you'll enter the witches swamp, speak to Goblin once and then you'll give him a void mayo.
You can either fish up the void mayo from the surrounding water, or you can buy a void egg from krobus and turn it into void mayo, or if you have a void chicken you can turn one of it's eggs into void mayo.
Once you give the Goblin his void mayo, he'll run into the hut. You now have access to the hut, he won't be around. Grab the Magic Ink and head back to the Wizards hut through the symbols on the floor. You are now able to access the Witches Hut, the Shrines within it, as well as the Buildings in the Wizard tower.
Banana:
Bananas and mangos do not spawn in the fruit bat cave so if you picked that, you're SOL on collecting these fruits from your farm.
To obtain the banana sapling you will have to get the Island Trader for 10 Golden Walnuts on 'Island North' after purchasing the Island Farmhouse.
Banana Saplings cost 5 dragon teeth.
You can also obtain the Banana Sapling through Golden Coconuts and completing the Large Animal Collection in the Island Field Office.
Golden Coconuts
These can be found by shaking palm trees that have a visible coconut on them. There is 10% chance the palm tree will drog a golden coconut. If you have a fish pond with Blue Discus there is a 4-5% daily chance for them to give you one. Their quests include 3 taro root then 10 taro root, which is a crop you can grow after buying them from the Island Trader for 2 Bone Fragment per Taro Tuber.
You can also trade 10 coconuts for 1 golden coconut.
You break the coconuts like you do with Geodes by using Clint, they cannot be broken with the Geode crusher.
The first golden walnut you crack open will always produce a golden walnut. Afterwards the golden walnut will produce other items.
Golden Coconuts can produce Banana Saplings, Mango Saplings, Pineapple Seeds, Taro Tubers, Mahogany Seeds, Fossilized Skulls, Iridium Ore, and a Golden Helmet.
The probability is a bit weird on the wiki, and I don't fully understand it but I will provide it here:
Banana Sapling: 1/7
Mango Sapling: 1/7
Pineapple Seeds: 1/7
Taro Tuber: 1/7
Mahogany Seed: 1/7
Fossilized Skull: 1/7
Iridium Ore: 1/7
Golden Helmet: 1/20
All of them have an asterislk next to them which leads to:
"After getting the Golden Helmet the probability is set to 0. If the player does not have it yet, the probability of getting the other ite,s is actually 19/140 until it is obtained.
If you can explain to me what this means, that would be a wonderful help! It is possible I am not understanding this as I am typing this all out at 5am after being up since 9am yesterday but as of right now that is just gibberish to me.
Large Animal Collection
Fossilized Leg (2): Breaking Bone Nodes at the Dig Site, 10% Chance
Fossilized Ribs (1): Digging Artifact Spots on the Southern side of the island, 25% chance, and breaking bone nodes at the dig site, 1.35% chance
Fossilized Skull (1): Golden Coconut
Fossilized Spine (1): Fishing in Dig Site River, 10% chance
Fossilized Tail (1): Panning in Dig Site River, 20% chance
Completing this collection awards you with 6 golden walnuts and 1 banana sapling.
Bare Minimum List Of Materials Needed
Hardwood: 205 (+ 5 for every extra warp totem: island crafted)
Iridium Bars: 15 (75 iridium ore, 15 coal)
Battery Packs: 5 (1 Iron Bar, 1 Refined Quartz, 5 Bat Wing Per Rod)
I alway wonder what the villagers think of my character.
I imagine that it was big news that I would be moving in, there is no way that Lewis and Robin would keep that to themselves afterall and I'm sure everyone knew our grandfather anyways and it just seems like the type of town to get excited over one of their residents grandchildren moving in.
But then, once I move in, they only ever see me at the egg festival where I buy as many strawberry seeds as I can before introducing myself to everyone and going home before the egg hunt even begins. I'm never seen at an event again.
If I am seen in the village, I am running around digging up weeds and rustling through peoples trashcans until one day I'm seen walking around with a trash can lid on my head. Interestingly, after getting my new hat I am never seen digging in the trash again.
The villager with the most interaction with me would be Pierre when I go in and buy my seeds, but I hardly ever talk to him past that. Sometimes I randomly just show up on peoples doorstep to deliver them the weird item they are wanting.
Out of nowhere in the middle of summer I am suddenly throwing hot peppers at Shane twice a week and pestering him to talk to me until he eventually relents and we become friends, then start dating, and then I marry him.
I just wonder what they think of their weird little neighbor.
I've rewritten this post like four seperate times to the point i thought I had already posted it BUT I have not! Lucky ducky me!
I have been curious about which cave is technically better, especially since I see a lot of people are deadset on it being the fruit bat cave when I am a mushroom cave defender, so I am going to compare the two here!
What is the cave that you normally pick when you start a new save?
Divider Credit
Mushroom Cave
Pros:
Six boxes + A dehydrator
Spawns mushrooms even if theyre out of season
Spawns Common Mushroom, Red Mushroom, Purple Mushroom, Chanterelle and Morel
Helpful for Fall Foraging Bundle, Dye Bundle, Exotic Foraging Bundle, and Field Research Bundle
Helpful for crafting Life Elixir and Fall Seeds (and in turn, tea saplings)
Helpful for cooking Fried Mushroom, Tom Kha Soup, and Stir Fry
Purple Mushroom is a loved gift for the Wizard
Can make dehydrated mushrooms
Isn't obsolete after growing fruit trees
For sure produces every other day
You can customize your cave without risk of it
Helpful for three quests, all three reoccuring
Helpful for 9 unique fishpond quests, 11 total, which are as follows:
Common Mushroom: 2-3 from Bullhead, Largemouth Bass, Midnight Carp or Woodskip
Red Mushroom: 2-3 from Catfish, Spookfish or Woodskip
Purple Mushroom: 2-3 from Catfish, Rainbow Trout, Spook Fish, or Super Cucumber
Cons:
Mushrooms are always normal quality, even with Botanist Profession
Harvesting Mushrooms doesn't award any foraging XP
Other Areas Mushrooms Can Spawn:
Common Mushroom: Fall Season, Fall Seeds, Secret Woods in Spring and Fall, and Tapping a Mushroom Tree
Red Mushroom: The Mines, Secret Woods in Summer and Fall, and Tapping a Mushroom Tree
Purple Mushroom: The Mines, Tapping a Mushroom Tree in Summar and Fall
Chanterelle: Secret Woods in Fall
Morel: Secret Woods in Spring
Total Number of Pros: 16
Total Number of Cons: 2
Difference: 14 points
Helpful for Artisan Bundle, Enchanter's Bundle, Fodder Bundle, Summer Foraging Bundle, and Fall Foraging Bundle
Helpful for crafting Summer Seeds and Fall Seeds
Helpful for cooking Cranberry Candy, Fruit Salad, Plum Pudding and Blackberry Cobbler
Provides Loved Gifts for Elliott (Pomegranate), Robin (Peach), and Gus (Orange)
Can make wine, jelly, and dried fruits
Fruit can be of any quality
You benefit from the botanist profession and the gatherer profession
You earn foraging XP
Helpful for 4 quests (3 reocurring)
Cons:
Cannot customize cave as that reduces the amount of tiles where the fruit can spawn, even if it is crafted flooring.
After growing fruit trees it becomes, essentially, obsolete. Especially with the green house.
Not collecting fruit reduces the amount of fruit that can spawn overnight. For example if you have no fruit there is a 48% chance of NO new fruit spawning, but if you have ten fruit in it that chance raises to 54%
Not used in any fish pond quests
No guarentee that fruit will spawn overnight.
Other Areas Fruit Can Spawn:
Cherry: Cherry Tree in Spring (year round in greenhouse)
Apricot: Apricot Tree in Spring (year round in greenhouse)
Peach: Peach Tree in Summer (year round in greenhouse)
Orange: Orange Tree in Summer (year round in greenhouse)
Pomegranate: Pomegranate Tree in Fall (year round in greenhouse)
Apple: Apple Tree in Fall (year round in greenhouse)
Salmonberry: Bushes throughout the valley on days 15-18 in Spring.
Blackberry: Bushes throughout the valley on days 8-11 in Fall, Fall Seeds (growin in fall or year round if planted in Greenhouse)
Spice Berry: Foraging in Summer, Summer Seeds (grown in summer or year round if planted in Greenhouse)
Wild Plum: Foraging in Fall, Fall Seeds (grown in fall or year round if planted in Greenhouse)
Total Number of Pros: 12
Total Number of Cons: 5
Difference: 7 points
So this is a list of various mods that I use, and in turn reccomend for other players that want to mod their game or are looking for new mods to add to their game.
I will only directly link to the mod that I am talking about, if you go to download something on the list you will most likely be required to download other mods to make it work. The mod page itself should give you a list, as well as links, to the mods that you need to download!
Everything I list should be updated for 1.6!
Modsite I use: Nexus
Stardew Valley Expanded: A common mod that Stardew Valley players download, and was actually my first mod I ever downloaded! It adds new NPCs, locations, events, fish, expands on the Joja Story, new forage and more, so it's really fun to download once you feel like you've compeleted the vanilla storylines enough that you could do them in your sleep with no issue! It also has links to two optional new farm types, and I highly suggest downloading the grandpas farm one over the immersive farm that they have on the download page because it just fits in better, imo, with the feel of the game.
Ridgeside Village: Another common mod that Stardew Valley players download! It also adds new NPCs, items, locations, shops, festivals, quests, events, food, fish, and many more. Another great mod to add if you're wanting new storylines and new romances!
East Scarp: Also a common mod for players to download, once again it adds new NPCs, items, fish, locations, events, quests and much more. A good expansion mod all around.
Alongside East Scarp I do like to download Always Raining In The Valley which adds even more NPCs, recipies, events and dialogue! Helps to make the village and the surrounding areas feel even more full!
Cape Stardew; Another expansion mod, it's really good if you want a more fantasy related playthrough!
Downtown Zuzu: Adds downtown Zuzu to the game, which adds new characters, quests, events, and many more things! I think it adds more realism to the game in a lot of ways.
Luna - Astray in Stardew Valley: New NPCs, new locations, and new fish. I, personally, feel like this is a bit of an underated mod.
I do really reccomend exploring these mods on their own once and then playing with all of them together! It really does elevate your game play and does provide a lot more fun content.
More Warp Points V2: Provides the ability for you to warp to various points within the game, which can be really helpful for a variety of reasons. I tend to use it for traveling to the desert or ginger island and back without having to pay for it, and warping home if it's nearly 2am and/or I am almost at 0 health so that I don't lose any of my stuff!
[Follow the link to see all of the various places you can warp to!]
Experience Bars: Adds a visual on your screen so you can see how far you are from leveling up in one of your vanilla game skills. AFAIK it will not show modded skills. This is a great mod to have if you're like me and completely forget about leveling up skills because "out of sight out of mind" plus it adds a great visual for those of us that only have the drive to finish something if we can easily see how well we are doing.
Skull Cavern Elevator: Skull cavern is basically bottomless and it's hell to get through. This makes it easier for you to continue to get depper within the cavern, and if you use it to help you reach floor 100 it doesn't trigger the "negative" lines from Mr. Qi (or, at least, it hasn't for me).
The Love Of Cooking: New cooking menu, redone recipies, new tool, new skill, and new recipies. I really like the cooking aspect of Stardew Valley and this really expands on it in a variety of ways that I find really enjoyable.
Canon-Friendly Dialogue Expansion: New lines for the vanilla villagers, I just like when they have more personality.
True Love Valley - A Romance Dialogue Expansion Pack: Same as above, new lines for the marriage candidates! [Note: This mod is a WIP]
Lookup Anything: Lets you look up any villager, animal, monster, crop, fish, crafted item, building, and pretty much anything and everything else you can think of in game. It's really useful for finding out what someones gift prefrences are, and what something is if you've never seen it before.
Automate : Automatically puts / pulls items from one thing to another. My favorite part of it is that you can utilize more space for kegs, perserve jars, and casks because instead of needing room for you player to be able to walk through to get everything, you can fill your entire shed / greenhouse / basement / whatever else with your item and only leave enough room for two chests and you to be able to get in and gather items. I like using one chest as my input chest and one chest as my output chest!
Bigger Backpack: Adds another backpack to Pierres for 50,000g which gives you 48 slots instead of 36. This is really useful while fishing and farming.
Chests Anywhere: The ability to access any chest from any location is very useful. I typically use this to put all of my community center items in a couple of chests and then grabing from them while at the community center so I can just provide everything all at once because instead of running back and forth I can just hit a button and grab what I need.
Personal Greenhouse: An, objectively, better looking greenhouse. Has optional fruit tree spots, a bigger crop area, and other optional aesthetic choices.
Farmhouse Vists: Exactly as it says, NPCs will now randomly visit your house. This does include modded NPCs. I feel like this helps to add to the realism of the game.
CJB Cheats Menu: A cheats menu. I like to use it to get all of the professions toggled minus the fishing ones because those seem to be a bit janky, as well as to upgrade my walking speed so I zoom around the map. Sometimes I will use it to change the weather for the next day if I am trying to catch certain fish or get the mermaid pendant so I can get married by a specific day. I also like to pause the time in the mines so that I can spend however long I want in them.
CJB Item Spawner: An item spawner. I mostly use this to decorate my farm, but sometimes if a certain quest is taking me too long and I just can't figure out how to get what I need or I am just tired of having the quest in my journal after multiple years for whatever reason I'll just spawn in the quest item. This is usually done for quests in relation to cooking.
UI Info Suit 2: [NOT on nexus] Shows you a variety of in-game things to make planning your day, or the next day, easier.
Yeaaah most people make their farmer an OC, mine is just a self insert and always has been lol
[I didn't know you could change the eye color until after I had already made both of these and I'm too lazy to change it, but he is meant to have brown eyes, just like me IRL]
There are some things I wish I could change about this portrait, outside of the eye color thing, and that is that I wish it had the bubble braid hair so he could have his proper hairstyle. Since it didn't have that, and the buns and ponytails just looked weird to me, I decided to pretend that this is from BEFORE the bubble braid but during a period of time from where he was growing out a buzzcut.
I also wish I could've had the chicken mask, but that really does obscure his face so I just added it to my "like" section and mentioned it in the bio when I made the Character Profile.
Okaaayy sooo
Jordan is a shameless self insert in so many ways, hell we have the same name after all, but I like to imagine that they are their own seperate person.
We have a lot of things in common, of course, but I love to build a life for him that is very different from mine in so many ways!
I might share what I have built about their life in future posts, I think that would be a fun project for me to do in general, but it would also be nice to have a showcase of the life I've built for him in a place other than my head!