❤️ if u want !
im like. 90% sure we were mutuals on my old blog ? idr but u seem Chill nd like ur just here to have a good time
[x]

seen from Malaysia
seen from United States
seen from Malaysia
seen from India
seen from Germany
seen from United States
seen from China
seen from China
seen from Germany
seen from Germany

seen from India
seen from United States
seen from Hong Kong SAR China

seen from United States

seen from Germany
seen from Morocco

seen from United States
seen from Singapore

seen from United States
seen from United States
❤️ if u want !
im like. 90% sure we were mutuals on my old blog ? idr but u seem Chill nd like ur just here to have a good time
[x]
Jonny
Before the game begins, each player creates their player character and records the details (described below) on a character sheet. First, a player determines their character's ability scores, which consist of Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Each edition of the game has offered differing methods of determining these statistics.[33] The player then chooses a race (species) such as human or elf, a character class (occupation) such as fighter or wizard, an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions.
During the game, players describe their PC's intended actions, such as punching an opponent or picking a lock, and converse with the DM, who then describes the result or response.[34] Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions are determined by rolling dice.[18] Factors contributing to the outcome include the character's ability scores, skills and the difficulty of the task.[35] In circumstances where a character does not have control of an event, such as when a trap or magical effect is triggered or a spell is cast, a saving throw can be used to determine whether the resulting damage is reduced or avoided.[36][37] In this case the odds of success are influenced by the character's class, levels and ability scores.[36][38]
As the game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills[39] and wealth, and may even alter their alignment[40] or gain additional character classes.[41] The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task.[42] Acquiring enough XP allows a PC to advance a level, which grants the character improved class features, abilities and skills.[43] XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost.[44]
Hit points (HP) are a measure of a character's vitality and health and are determined by the class, level and constitution of each character. They can be temporarily lost when a character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game.[45] Death can also result from the loss of key ability scores[46] or character levels.[47] When a PC dies, it is often possible for the dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired, the player may instead create a new PC to resume playing the game.[48]
Heyjonny
Dungeons & Dragons (abbreviated as D&D[2] or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. It was derived from miniature wargames with a variation of the Chainmail game serving as the initial rule system.[3] D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.[4]
D&D departs from traditional wargaming and assigns each player a specific character to play instead of a military formation. These characters embark upon imaginary adventures within a fantasy setting. A Dungeon Master serves as the game's referee and storyteller, while maintaining the setting in which the adventures occur and playing the role of the inhabitants. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge.[4] In the process the characters earn experience points to become increasingly powerful over a series of sessions.
The early success of Dungeons & Dragons led to a proliferation of similar game systems. Despite this competition, D&D remains the market leader in the role-playing game industry.[5] In 1977, the game was split into two branches: the relatively rules-light game system of Dungeons & Dragons and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D or ADnD).[1][2][6] AD&D 2nd Edition was published in 1989. In 2000, the original line of the game was discontinued and the AD&D version was renamed Dungeons & Dragons with the release of its 3rd edition with a new system. These rules formed the basis of the d20 System which is available under the Open Game License (OGL) for use by other publishers. Dungeons & Dragons version 3.5 was released in June 2003, with a (non-OGL) 4th edition in June 2008.[7][8] A 5th edition was released during the second half of 2014.[9]
As of 2004, Dungeons & Dragons remained the best-known[10] and best-selling[11] role-playing game, with an estimated 20 million people having played the game and more than US$1 billion in book and equipment sales.[12] The game has been supplemented by many pre-made adventures as well as commercial campaign settings suitable for use by regular gaming groups. Dungeons & Dragons is known beyond the game for other D&D-branded products, references in popular culture, and some of the controversies that have surrounded it, particularly a moral panic in the 1980s falsely linking it to Satanism and suicide.[13] The game has won multiple awards and has been translated into many languages beyond the original English.
Jonny boy check your submissions
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Cosplay is ready for Katsu ☺ I'm so proud of this work. #gyro #Zeppeli #gyroZeppeli #jjba #jjbacosplay #jjbagyro #jjbaZeppeli #cosplay #cosplayer #cosplayprogress #katsucon
Hey! I'm the sole survivor from fallout 4! I'm looking for just about anyone. If anyone remembers their sole survivor having brown hair and being a sarcastic humorous kind of guy please talk to me!
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Hey I'm the sole survivor (male) from fallout 4! I'm looking for anyone really! If anyone remembers their sole survivor having brown hair and who was a sarcastic kind of guy, hmu please.
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Gaaaaa what do I do on the weekends? Heh nothing much # gyro #Zeppeli #gyroZeppeli #jjba #jjbacosplay #jjbagyro #jjbaZeppeli #cosplay #cosplayer #cosplayprogress #saturday