I had a Wonderful night last night!
Had a date with a gorgeous woman and we hit it off! Had a beer, a burger, talked for a while... and it ended with a kiss. I hope there are many more dates to come. 😊😊😊
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I had a Wonderful night last night!
Had a date with a gorgeous woman and we hit it off! Had a beer, a burger, talked for a while... and it ended with a kiss. I hope there are many more dates to come. 😊😊😊
D&D play-style and classes for skyrim
Just for fun...
A different and slightly more difficult play style that I have been doing lately. It's somewhat of a challenge and kind of fun. I put some restrictions on myself to up the difficulty. (could not figure out monk or druid so I had to leave it off the list)
No fast travel to anywhere unless it is by cart (i.e. Any of the Capitals or if the Hearthfire dlc is installed, any place the cart driver can take you) or boat (i.e. Solstheim or case Volkihar)
Skill points can ONLY be put in the skill trees for that class
Stick to your class skills, armor, and weapons
Must remove all armor and weapons in the capitals except for mages robes and must be clothed (boots and clothes at the least)
Spells must have the appropriate perk in order to use With the exception of Novice level spells
Most classes may join ANY faction
Shouts, Lycanthropy, and Vampirism can be used by most classes if you wish
You MUST rebuild if you wish for a new class (end of Dragon Born Dlc rebuild) No cross classing.
If you go legendary on a skill you MUST use appropriate level spells
Have fun
Here are the classes and restrictions
Fighter
Two handed
One handed
Light OR Heavy armo
Block
Archery
Smithing*
if dual-wielding you MUST have the dual wield perk (any weapon combination is allowed)
Limited to 40 total arrows carried (Allowed to pick up more if scavenged)
EITHER Heavy or Light armor, not both (if you rebuild you may switch)
MUST purchase enchanted weapons and armor if you want them
No Staffs, Spells, or Scrolls
Barbarian
Two handed
Light armor OR Heavy Armor
Alchemy
Archery
Smithing*
MUST purchase enchanted weapons and armor if you want them
Limited to 40 total arrows carried (Allowed to pick up more if scavenged)
Scavenge weapons and Armor off corpses
No Staffs, Spells, or Scrolls, One handed, or Shields
Paladin
Two handed (Dawnguard Rune Hammer is helpful)
Heavy Or light armor (Hands, Feet, and Head only. Robes of Restoration of any level For chest)
Alchemy
Restoration
Destruction (limited: see below)
Speech
Enchantment
Stendarr's Aura, Sun Fire, Vampire's Bane for Destruction only
No smithing armor or weapons (includes Improving)
No Staffs, inappropriate class Scrolls, Poisons, or Shields
If a beggar or child asks for coin, Give without hesitation
do not kill innocent people
NO VAMPIRISM (Dawnguard must be joined)
No Dark brotherhood or Thieves guild
Cleric (Companion recommended)
Two Handed OR One Handed blunt weapons only (i.e. Mace or Hammer)
Block
Light armor, Heavy Armor, or Robes
Restoration
Illusion
Destruction (limited: see Paladin list)
Enchantment
Speech
No Poisons, bladed weapons, or inappropriate class staffs
No smithing armor or weapons (includes Improving)
If a beggar or child asks for coin, Give without hesitation
do not kill innocent people
NO VAMPIRISM (Dawnguard must be joined)
No Dark brotherhood or Thieves guild
Rouge
Light Armor
One Handed
Archery
Pickpocket
Lockpicking
Alchemy
Sneak
Speech*
Illusion
if dual-wielding you MUST have the dual wield perk
Daggers MUST be used if dual wielding or in off hand for sword if dual wielding
No Maces, Axes, or inappropriate class staffs
No smithing armor or weapons (includes Improving)
Limited to 40 total arrows carried (Allowed to pick up more if scavenged)
Ranger
Light armor Or robes
One handed
Archery
Alchemy
Sneak*
Restoration
Alteration
No dual weilding
Limited to 120 total arrows carried (Allowed to pick up more if scavenged)
inappropriate class Scrolls or Staffs
Limited to 5 scrolls
Limited to 1 staff
Mage
Conjuration x
Destruction x
Illusion x
Alteration x
Restoration x
Enchanting
Alchemy*
One handed
Choose 3 schools to major in
Last two may only go up to apprentice
No armor. Robes gloves, hoods, and non-armor boots only
Daggers or Maces only
Weapon and spell combos allowed
Limited to 10 scrolls
Limited to 3 staffs
Bard
Illusion
Alteration
One handed
Light armor or robes
Alchemy
Sneak
Speech
Archery
Do the bardic college quests
Swords and daggers only
Must have dual wield perk
Limited to 40 total arrows carried (Allowed to pick up more if scavenged)
no Out-of-class Scrolls or Staffs (i.e. Destruction)
Limited to 5 scrolls
Limited to 1 staff
* (these are optional skills)
Its like 4 in the morning so Please forgive the spelling errors
The Session that the Dm Failed
Where do I begin...
It started off in Neverwinter, the group had just gotten back from testing out the sailing mechanics in 3.5e (Stormwrack). After a some what successful attempt at dicing up a Ram Fish, they head back to their tavern they have named “Minty’s Reatreat” (long story) and came across a merchant from Chult named Hasim (only name I could come up with in time because I lost the original) and sold them some more exotic stuff (Arms and Equipment guide) and they they set out for the Whale bones.
As the continued, the party arrived at the fortress of a wanted criminal, Ledford “sharkskin” Roberts, (one of the party is playing a bounty hunter/ RPing Doc Holiday and keeps trying to give me a stress induced stroke) and started to infiltrate his Hideout. one party member is a Hadozee (think glider monkey) and decided to glide from tree to tree. about the 4th or 5th tree he fails his stealth rolls and SOMEHOW Manages not to be heard by the guards (some of my players read this so no numbers).
they reach a cliff that is on the island and Doc holiday uses Fog wall. 4 of the 5 make it up the cliff (an Illumian I will call Alpha-Bits) who fails the climb check. Well the Rouge/Archaeologist named N.D. (Yes ha ha) has Slippers of Spider-climb and hands them off to Alpha-Bits and he makes it up about half way and just to make thing more fun I roll a d100 to see if he slips out of them and falls. It Worked but he grabs the rope and gets back to the slippers.
They get to the top finally and the find a shack acting as the barracks. the make their way along the eastern wall of this shack and accidentally make some noise. They knock out the guard by having a Psuedo-dragon the Rouge befriended (named Shorty...) and got to the vault of the captain. the do some craftiness and get in. as they decend the stairs the find a room with a large flaming basin and 6 Chests (guess where this is going) and they start searching the chests for traps
I tell the Rouge (who is searching one of the chests) to roll for performance. He pauses and asks“what was that for?”
“You start humming a tune he heard the barkeep was humming at one time.”
“ok? but why?”
"Because the chest is humming it too...”
OH NO! IT IS A MIMIC!!! Combat starts! a fire elemental guarding the chests and another mimic joined the fray. combat goes and goes and I KEEP FREAKING CRIT FAILING OVER AND OVER AND OVER! One of the mimics failed so badly it killed its self... and that is pretty much the end of it because if i go any further i may actually have that stress induced stroke
D&d at the hooka lounge. Started out as Shenanigans (cannon balls shoved into assed, frozen shit cannons, etc.)and turned into Monty Python (don't ask) then it got serious at the end when a ship we took over had its crew mysteriously died of a plague.
Dnd night! Kobolds, fight pits, and magic missile!
Thank you all you non-fucked up followers...
You are the ones who DON’T Send me creepy messages... and for that, I thank you...
Kitty!