A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
Katie Salen
Katie Salen, Eric Zimmerman (2004). “Rules of Play: Game Design Fundamentals”, p.60, MIT Press

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A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
Katie Salen
Katie Salen, Eric Zimmerman (2004). “Rules of Play: Game Design Fundamentals”, p.60, MIT Press
#KatieSalen #KatieSalenTekimbas #EricZimmerman #RulesofPlay #GameDesignFundamentals #gamedesignschemas #gamedesign #videogamedesign #gamestudies #gamedevelopment #gameproduction
"On Friday afternoon, at the U.S. Conference of Mayors in Washington, D.C., Philadelphia Mayor Michael Nutter hosted a panel titled “Learn. Build. Create.: Connected Learning Over the Next Four Years.” The panel featured a diverse group of panelists including Special Assistant to the President for Education Policy Roberto Rodriguez, MacArthur Foundation Director of Education for U.S. Programs Constance Yowell, and musician and philanthropist John Legend. The group engaged in a discussion on the importance of community-centered, connected learning. The discussion focused on public-private partnerships with a goal to advance STEM education, including EA and GlassLab’s collaborative effort on SimCityEDU."