#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.54,1,0.6779999999999999); vec3 colorB=vec3(0.39800000000000024,0.15999999999999992,1); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(1.); pct.r=pct.r; pct.g=reflect(0.5534290779360928, 0.8247828041230286); pct.b=mix(max(st.y, exp2(smoothstep(0.6708141096743926, st.x * tan(u_time * 0.7725243839324495), mod(st.y * tan(u_time * 0.7649284960882485), 1.)))), 1. * tan(u_time * 0.03549244762316073), 1. * (1. * tan(u_time * 0.9054576503440241), st.y)); color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }











