As I prepare more Bug & Claw pieces, I've been experimenting around with digital character sheets. Like anything else I do, I make smaller projects for myself or tools for existing games in order to learn and then iterate on my own projects.
What you see here is me making a digital sheet for myself to aid in playing Kinless, a Mörk Borg compatible solo game of vikings, desolation, and death!
The good: I've learned a lot making this little tool for myself. In particular, I think finding a way to make an easily interactive map is going to be something I make use of. I also referenced what Nick Boughton made for Ironsworn and Starforged a lot (although I can't yet make anything near as amazing).
The bad: I learned the hard way that if I am making variables to store things like stats I better call reference and deal with them the same way each time or be prepared to confuse the hell out of myself with math irregularities. E.g. On one tab I had my carry capacity showing how much I'd used as 2/10, but another tab I had it displaying how much was remaining as 8/10. Got confused fast.
The ugly: Bug & Claw is slightly more complicated than Kinless, so I'm glad I tried this here, first.











