Hello tsukasen nation
How do u draw senku's hair...
seen from United States

seen from Canada

seen from United States

seen from United States
seen from Canada
seen from Canada
seen from Germany
seen from United States
seen from Canada
seen from Canada
seen from Germany

seen from United States

seen from Singapore
seen from United Kingdom

seen from Canada
seen from Canada

seen from Canada
seen from China
seen from Brazil

seen from Canada
Hello tsukasen nation
How do u draw senku's hair...
Going to Dr stone pop up store, gonna to try and secure tsukasen (the chibi merch ARE GONE THEY DONE TOOK MY SILLIES) wish me luck y'all
Not writing related BUTT, I have an interview tomorrow and super nervous.
An interview where I had to do a mock story time, which was very fun making! The story I chose was A Very Hungry Caterpillar, which was one of my faves as a kid.
Asking for all the good lucks I can get because interviews are nerve wracking at the best of time. Also for your viewing pleasure the craft butterfly I made (be kind, they are made so pre schooler - kindergarten can make them)!
Let me start dumping rants here again.
One of the biggest problems in the anime industry at the moment is 'animation', how would i put this, you have series that have an absolute waste of budget on CG whilst the actual animation ranges from mediocre to shit (Fate/UBW) and series that have low budget and yet the animation is actually good (One punch man for example, it didn't have that great of a budget just enthusiastic animators though it did drop in quality occasionally)
World trigger set this thought off in me, whilst it does drop in quality in non-fight scenes and in the minor fight scenes in terms of animation (not fucking 'graphics' or 'shading' the pure animation which is based on the clean-ness of the actions being performed, making it so what's going on is perfectly acted and not just 2 frame shit or cg produced movement)There's a reason why motion blurs exist in animation and that's to obviously reproduce how our eyes would perceive something going too fast, yet either studios overuse the shit or just don't use it at all
This is one of the major problems with CG using studios, unlike drawn animation where blurs are drawn and such there is just a clean edge in CG and it doesn't produce the effect as it should irl simply because it's moving at a quaint 24 fps (Though, anime is produced at a 3/1 ratio from what i know, so it's more like 8 frames), the eyes don't percieve it as moving fast at all, thus looking bad in general with a few well done exceptions (Friggin Jin-Roh)
People just see something that has been doused with tonnes of expensive cg and flashy lights with loosely done animation and proclaim it to be amazing which is generally annoying.
Well that ends another random rant