Hello! You made SLARPG in RPG Maker VX Ace, yes? We're looking at getting into RPG Maker ourselves and are curious to hear from someone who's used them how the versions compare. Why VX Ace and not MV or MZ? Would you recommend that version over the others? Thank you so much for your insight!!
slarpg was made in rpg maker vx ace because it was built off of the bones of an earlier project from 2013, when vx ace was the newest version available. i debated upgrading, but ultimately decided against it. knowing myself, i knew that the work needed to redo everything (mv and mz use 50% higher resolution assets and a completely different scripting language) would have probably been enough to discourage me from ever finishing the game in the first place - particularly because slarpg began as a "quick" and "easy" fallback project when i got burnt out and depressed after trying to make an overly-ambitious narrative adventure game in unity. of course, the vx ace version still ended up taking me almost eight years to make, but the alternative probably would have been to burn out immediately, so for me i can't necessarily say that sticking with the worse engine was the wrong choice
mine was a special case. to my knowledge, there's basically no reason for a new dev to use vx ace. just jump straight to mz. (now there's also rpg maker unite, based in unity, but it's still in beta and i'm hearing very mixed things.) do not make a game in rpg maker vx ace in this day and age unless you really, really want to have to explain to people why your game isn't on mac and switch every day for the rest of your life












