Fang: horror movies? 😯
Lori Meyers: horror movies? 😯
Fang and Lori Meyers: HORROR MOVIES!! 😃
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Fang adopts Lori Meyers as their sister since both are horror movie enthusiasts
seen from United States
seen from Italy

seen from Netherlands
seen from China

seen from Portugal
seen from China

seen from Germany
seen from Russia

seen from France
seen from China
seen from United States

seen from United States
seen from China
seen from Singapore
seen from United States
seen from China

seen from Australia
seen from France
seen from Italy
seen from China
Fang: horror movies? 😯
Lori Meyers: horror movies? 😯
Fang and Lori Meyers: HORROR MOVIES!! 😃
---
Fang adopts Lori Meyers as their sister since both are horror movie enthusiasts
Sans from Undertale is a great ally to Naser
The curious and captivating Gardenarium by Paloma Dawkins is out now, made alongside Kyler Kelly with music by Ylang Ylang & support from KO-OP.
Its a beautiful hand drawn vingenette of a game. I love it a lot, so much so that we took it with us to be part of the Mild Rumpus showcase at GDC this year.
During my travels around North America last year I was lucky enough to spend time with Paloma in Montreal. Some of my favourite moments where spent whiling away the time watching her animating or listening to her talk about the beauty of fractal zoooooooommmss.
This adventure game has some serious trippy artwork. Check out the trailer for Gardenarium by koopmodeblog on SuperLovely.
Gnah puzzler coming to Steam for PC, Mac and Linux
Gnah, the head-turning puzzler from Montreal gaming collective KO-OP Mode, is coming to Steam for PC, Mac and Linux, complete with Steam Play, cloud saves and "maybe even controller support," the developer says. KO-OP Mode hasn't set a launch date, though Gnah has a release window of 2014. In Gnah, players poke around the heads of giant monsters, interacting with their faces and then turning them around to mess about inside of their craniums, hoping to eventually find the exit. Playing with the inside of a monster head affects the outside, and playing with the outside changes the inside. All giant monsters are beautiful on the inside, of course. Previous iterations of Gnah featured a tiny boy inside of the monsters' heads, but after playtesting, KO-OP Mode has decided to ditch the character in favor of liberated gameplay: "When you were on the outside, you could manipulate any part of the monster, and when you'd flip to the inside, you could play as the kid and interact with objects within the kid's reach. Unfortunately this turned out to be not very fun – the more free-form play of the outside of the head was much more enjoyable and it was frustrating to switch to the kid and be limited to only what they could reach." Gnah had a spot in the GDC Indie Megabooth, and responses to the gameplay tweaks were "awesome," KO-OP Mode says.
the irony here is that this statement is becoming truer and truer