Ngl I think I finished my previous 100 days of code, I might need to start the clock again! Stopping by to say I'm getting my butt kicked by IDLE just bc I have experience in other IDEs & languages, & I'm not using saving files as a crutch yet, I'm just raw dogging it out here in the shell... End me! I miss emmett so bad LMAO.
[ Screenshot description: A python IDLE screen. Code in the Idle reads: SyntaxError: unexpected indent; age = 12; if age == 10: print("What do you call an unhappy cranberry?"); print("A blueberry!"); elseif age == 11: SyntaxError: invalid syntax; elif age == 11: SyntaxError: invalid syntax; if age == 10: print("You are ten!)"; elif age == 11: SyntaxError: '(' was never closed; if age == 10: print("You are 10"); elif age == 11:
print("you are 11"); elif age == 12: print("you are 12"); elif age == 13:
print("you are 13"); else: print("huh?"); you are 12 /end description ]
me: i'm gonna restart my javascript project for the literal 10th and final time!
also me: doing everything wrong like that?
please send help I forgot how much setup webpack takes. i jumped to page like 5 in the Setup... I NEED PAGE 1.. ITS BEEN SO LONG SINCE PAGE 1 FOLKS...
Update:
It’s 1 day later & I’m feeling much better!!! I have my webpack pages set up the way they were with previous attempts. Here is hoping! THAT I CAN DO THIS THIS TIME!
Heyyy late to the party as I’m already on Day 53 and have created many posts about it, but be sure to follow my #100 days of code, #the odin project, or #kris codes tags for updates on my coding journey to become a FullStack Web Developer!!
Thanks for reading, bye!
The Odin Project
Self-paced learning (80+ hours & climbing)
Github Repos & Hands-on terminal work
Foundations Completed May 2023
Ruby before RoR Started June 2023
Update: Life Change Events have meant that I am pursuing the JS track for the time being, though I was already 20% through Ruby! Official Days of Code updates may stop but progress and learning never do!
function getComputerChoice() {
const random = Math.floor(Math.random() * choices.length);
let computerChoice = (random, choices[random]);
if(playerChoice !== "None") {
console.log(Computer wrote ${computerChoice});
results.append(p);
return computerChoice;
} else {
computerChoice = "No Survivors";
}
}
// PLAYER CHOICE NEW SECTION START
rock.addEventListener('mousedown', function (e) {
let result = e.target.textContent.toLowerCase();
playerChoice = result;
});
paper.addEventListener('click', function (e) {
let result = e.target.textContent.toLowerCase();
playerChoice = result;
});
scissors.addEventListener('click', function (e) {
let result = e.target.textContent.toLowerCase();
playerChoice = result;
});
function getPlayerChoice() {if (playerChoice) { console.log(`Player wrote ${playerChoice}`); results.append(p); return playerChoice; } else { console.log("Please make a selection"); playerChoice = "None"; }
};
function playRound(playerChoice,computerChoice) {if (computerChoice && playerChoice) { results.append(p.textContent = `Finally! Computer wrote ${computerChoice}`); results.append(p.textContent = `Finally! Player wrote ${playerChoice}`);
} else {
results.append(p.textContent = "Please make a selection.");
}switch (true) { case (playerChoice && computerChoice && (playerChoice === computerChoice)) : console.log("tie");
//icky global variables bc baby's first program
let roundCount = 0;
let computerCount = 0;
let playerCount = 0;
const rock = document.querySelector(".rock");
const paper = document.querySelector(".paper");
const scissors = document.querySelector(".scissors");
const done = document.querySelector(".done");
const results = document.getElementById('results');
let playerSpace = document.createElement("p");
let computerSpace = document.createElement("p");
let errorMessage = document.createElement("p");
let roundWinner = document.createElement("p");
hmmm the roundcount does console logs but that's it! make a new section ok? ok
//new new script.js
//icky global variables bc baby's first program
let roundCount = 1;
let computerCount = 0;
let playerCount = 0;
const rock = document.querySelector(".rock");
const paper = document.querySelector(".paper");
const scissors = document.querySelector(".scissors");
const done = document.querySelector(".done");
const results = document.getElementById('results');
let playerSpace = document.createElement("p");
let computerSpace = document.createElement("p");
let errorMessage = document.createElement("p");
let roundWinner = document.createElement("p");
let roundCounter = document.createElement("p");
function getComputerChoice() {
const random = Math.floor(Math.random() * choices.length);
let computerChoice = (random, choices[random]);
if(playerChoice !== "None") {
console.log(Computer wrote ${computerChoice});
// results.append(computerSpace);
computerSpace.textContent = Computer wrote ${computerChoice};
return computerChoice;
} else {
computerChoice = "No Survivors";
}
}
// PLAYER CHOICE NEW SECTION START
rock.addEventListener('mousedown', function (e) {
let result = e.target.textContent.toLowerCase();
playerChoice = result;
});
paper.addEventListener('click', function (e) {
let result = e.target.textContent.toLowerCase();
playerChoice = result;
});
scissors.addEventListener('click', function (e) {
let result = e.target.textContent.toLowerCase();
playerChoice = result;
});
function getPlayerChoice() {
if (playerChoice) {
console.log(Player wrote ${playerChoice});
// results.append(playerSpace);
playerSpace.textContent = Player wrote ${playerChoice};
return playerChoice;
} else {
console.log("Please make a selection");
playerChoice = "None";
}
};