5. A fun fact about your character?I talk about Miri a lot on here so I think i'll give this one to my other long-term character at the moment, Clar. Clar started out entirely as a joke character because i didn't know how often I was going to be able to play in that campaign, and so he is based, mechanically and design wise, entirely on Captain America.
He's definitely grown into his own scraggly tired swordfighter who loves his friends, but it is entirely too much fun playing him in combat. I went with the mobile and charger feats in lieu of ability score increases, so having a 100ft dash and the ability to just bodily shove myself into things with my shield is great.
8. Combat, roleplay, exploration. Rank them in order of your favourite.As a player, roleplay, combat, exploration. Combat and exploration are a close tie to break, but I find that combat can lend itself to some pretty dramatic roleplay opportunities, so that nabs it second place. Plus, sometimes it’s just fun to feel powerful.
As a DM, roleplay, exploration, combat. I love seeing my players interact with each other and npcs, and getting see them explore the world i’ve built is super rewarding. Combat can be a little bit hellish to track as a dm though, lol
16. Biggest pet peeve at the table?hmm! This is a hard one. I think i’d have to say rules talk i think? There’s a fine line between using them/playing within them, and also making sure people are having a good time and not feeling too bogged down by them? All the biggest annoyances I’ve seen crop up at the table have generally been because of a disagreement on them- it can be a bit stressful. Mostly though it isn’t too bad, I had to think on this one for a while before I came up with something