What do you think of the spark games?
I played most of the way through the original Spark after it was $5 last year and...
It was... fine. Just fine. I don't think I'd classify it as a great game. That's for a number of reasons, first being the story. Lake keeps trying to tell stories with the Spark games, and usually they aren't very good. Good on him for having storytelling aspirations but also I don't know if he handles feedback very well?
Spark 1 had a different story originally versus what it has now. The story it currently has was when Lake completely rewrote the story as an April Fools joke to be "lol random." Except he, uh, never changed it back after April Fools was over. So it's still got this clownshoes version of the original story.
The issue there is I think Spark 2 still references the original non-April-Fools version of the story. Spark 2 was its own narrative nightmare -- I remember he released a demo full of middle schooler swearing and got really grumpy when people made fun of him for "not understanding his vision" or whatever. It was around that time he replaced the story in Spark 1 with his monkeycheese April Fools joke plot. Itās fine that he wants to write story in to his games, but this whole āI canāt believe they think Iām wrong, Iāll teach them a lessonā way of reacting to criticism is more than just embarrassing, itās downright concerning given the things I hear about that guyās personality.
The real reason I'd say Spark 1 was only "fine" is that it finally got me to pin down what I didn't like about Sonic Before the Sequel and After the Sequel. If you weren't aware, something about those games has always bothered me on some level, but I could never pin down what it was that I didn't like about them.
Well, Spark finally shed some light on the situation: the levels have tons of ideas, but it ONLY has ideas. Game Design 101 is that games are a constant loop of teaching vs. testing. You teach the player how a new mechanic works, and then you test them on that mechanic with increasingly complex and stressful situations.
Here is a koopa troopa. Here's a koopa troopa in an enclosed space. Here's a koopa troopa that jumps. Here's three jumping koopa troopas in a group. Here's three jumping koopa troopas in an enclosed space. Every time the player gets too comfortable, you crank the dial up a little more.
Spark doesn't do this. It presents you with an idea, and that's just the idea. It never gets any more complex, it never gets any more difficult, the whole game's challenge curve is just a flat line.
But I get it. Difficulty balancing is one of the hardest parts of game development. It's very easy to make something way too hard by accident. There are worse fates than Spark having bland pacing. Again, the game is "fine." It's not a 10/10, maybe not even an 8/10, but we'll say it's a solid 7. It is okay.















![[Provisional title] Horizon Heights/Sky Sight Zone - Act 2](https://64.media.tumblr.com/afeeecb36aa01c88d2918e270963632a/71e51cf2315ab6ea-53/s400x600/05eccd3636f9d7660b8eca0f516a2de5b6386428.png)