Hey Tumbleweeds,
If you haven't heard yet, the sentencing date is 7/11 - so work that magic for a very long prison sentence if that is your thing.
(it sure the fuck is mine)

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Hey Tumbleweeds,
If you haven't heard yet, the sentencing date is 7/11 - so work that magic for a very long prison sentence if that is your thing.
(it sure the fuck is mine)
Ravnica for Goblins
The Azorius Senate
History: Founded by Azor I, the Sphinx responsible for writing a majority of the original Guildpact, the Azorius Senate had a big part in organizing Ravnica’s government and maintain it to this day. Theirs is the most complete history, as its members are scrupulous about keeping records. Recording and preserving history is a core tenet of the Azorius Senate, not just for themselves, but for all of Ravnica. As a result, if you need to find a book or a piece of information about the past, the Azorius should have it. Criminal records, personnel files, building blueprints, personal histories; it’s all here. It’s just a matter of getting to it.
Organization: More than any other Guild, the Azorius Senate is meticulously organized. Its three Columns are represented on the Guild’s symbol:
The Sova Column (judges, arbitrators, legal aides, librarians, lawyers, etc) are in charge of making rulings in legal disputes. They decide what’s legal, what isn’t legal, and provide mediation for tough calls. Their word is final and carries serious weight.
The Jelenn Column (scribes, elocuters, notaries, lawmakers, legislators, researchers, messengers, etc) write the laws. Every member dreams of one day adding a new law they’ve written to the Guildpact. Their knowledge of Ravnica’s laws is second to none.
The Lyev Column (lawmages, hieromancers, arrestors, nullmages, investigators, enforcers, soldiers, etc) uphold the laws. They patrol streets, issuing warnings, carrying out warrants, making arrests, and function as eyes & ears on the streets. They are equipped for the job of detaining, pacifying, or incapacitating lawbreakers from any Guild.
Alignment Spectrum: Azorius are lawful if nothing else. The Guildpact is the single most powerful magic on the plane of Ravnica and the Azorius’ knowledge of it is unmatched by that of any other Guild. Laws are literally the source of their power, so having any other alignment can be a serious hindrance to an Azorius member. Ideally, the Azorius are Lawful Neutral, concerned with enforcing the laws as written, with no favoritism for anyone. Lawful Good are those who want to use the law to make life better for others because they believe in it. Hero cops, basically. Lawful Evil are those who use the law to their own means. Dirty cops, basically. Thing is, as long as an Azorius has the law on their side, their Guild will back them up. There may be repercussions, however.
Signature Elements: Since Guildpact magic is as powerful as it is, Azorius don’t have many other requirements besides a strong commitment to carrying it out. Azroius is largely populated by humans, as well as a good number of Vedalken, and their fair share of Giants. Being primarily booksmart, Azorius are very likely to have high Intelligence. They wear white & blue uniforms based on their rank & position, have notebooks & writing implements on them at all times, ride horses or griffins, and standard issue armor & weapons for those out on the streets. Azorius magic is law magic and typically takes the form of runes, symbols, floating letters, and glowing bonds/chains. It is firm & iron-clad, but always more focused on detainment than injury. That said, a 4′11″ Azorius can stop a rampaging 25ft tall Simic Krasis with a word and a piece of paper. That’s not just metaphor, I literally mean a piece of paper and clear annunciation can have that much magical power. Combat-wise, Azorius prefer weaponry that discourages unlawful behavior, such as spears, shields, and hammers. It only hurts if you insist on fighting. Magically, Azorius prefer to nullify threats with spells like Command, Hold Person, and especially Counterspell. Take away a mage’s spells and they might as well be a normal civilian.
Your Role in Ravnica: Patrol the streets, research the Guildpact, follow your orders, and above all, maintain order. That last one is the single most important aspect of being an Azorius, but it doesn’t have to be as constricting as it sounds. “Order” in Ravnica has a different meaning than it does on other planes. If a Rakdos troupe is putting on a disturbing knife display involving blood magic at one of their venues, your job is not to stop the show. Your job is to make sure it doesn’t get out of control and spill out into the streets. The status quo is balance, not utopia. If a Guild is building up an army, your job is surveillance, if a Guild is overstepping their boundaries, your job is to put them back in their place. If a threat to the city or its inhabitants emerges, your job is to neutralize it.
Your Territory: Within the Tenth District, the Azorius are most heavily focused in the 1st, 2nd, and 5th Districts. 1st District, being central within the city and home of the Guildpact, is patrolled most regularly. 2nd District, being the site of the Azorius Guildhall New Prahv, has the highest concentration of Azorius in the entire city. Not just patrols, but living quarters, barracks, airship stations, stables, legal offices, as well as prison compounds. It is among the most heavily guarded & fortified structures on the plane. The 5th District contains Prism University, Ravnica’s most highly esteemed educational college, as well as the Ismeri Library, the largest collection of knowledge & information in the city. While not strictly Azorius, the Library is generally filled with lawmages, researchers, students, and bibliophiles, all commonplace amongst the Senate.
Your Guildhall: New Prahv is the single largest building in Ravnica. A trifecta of titanic pillars towers atop a fortress prison nearly a mile wide and a thousand feet tall. It is an impenetrable reminder of the Azorius’ presence within the city. It’s not particularly subtle, but that’s very much the point. Azorius might be annoying out on the streets, but here they are absolute.
Your Guildmaster: The Azorius Senate has been through many Guildmasters, some longer than others. Like many real governments, most of the Guildmasters have been elected to the position based on legal merit/standing as opposed to physical strength. Most have been human (Konstantin I-II, Leonos I-II, Lucian I-III, Augustin I-IV, Lavinia I), with one Vedalken (Dovin Baan) and a couple of Sphinx (Azor I and Isperia). Their role is to issue final judgements, much like a supreme court judge, as well as to oversee the operations of every branch of the Senate. It is exceedingly rare for them to leave their posts, and almost unthinkable to see them out on the streets or in a fight.
Why You’re Awesome: Azorius know a lot. Not just about their own Guild, but about every Guild. To them, knowing literally is half the battle. The Azorius Senate are that one kid in class who actually reads the textbook and raises the collective average of the rest of the class by at least one letter grade. Not only that, but you have one of the largest & most impressive arsenals on the plane backing you up. Your job is to maintain order in a city with Psycho Murder Clowns, make no mistake, Azorius are built to hold fast against any threat, no matter how big. Paladins, Clerics, Wizards, Bards, Airships, Giants, and Griffins. Azorius are best equipped for dealing with threats that rely on only their strongest skill. Thugs, berserkers, raiders, beasts, etc who can excel at physical combat but dump Intelligence or Wisdom stats. Wizards and Sorcerers with massive repertoires of spells at their disposal but no backup plan for having every spell countered or nullified. Seeing the expressions on these individuals’ faces when they realize they don’t have a contingency for such situations is priceless.
Why You’re Problematic: To call the Azorius unpopular is a bit of an understatement. The general consensus about them among the other Guilds ranges from pity to annoyance to outright hatred. The Azorius are unyielding and non-negotiable, and read way too many gods-damn books. There’s also the matter of Ravnica’s own legal system being your greatest weapon as well as your greatest hindrance. Part of your job is to record all crimes you see, jaywalking through illegal detonation of a Purple Wurm, and there are utter mountains of paperwork attached to report. In addition, your Guild moves at what could generously be called a snail’s pace, requiring any major changes or decisions to go all the way up the ladder before any action is made. Worse, many of the other Guilds know this, and have learned how to subvert and dodge legal ramifications over the millennia. Orzhov specialize in finding creative loopholes in specific laws, whereas your job is more of a broad understanding of them. Last, but almost certainly not least, the Azorius Senate strives to be the pinnacle of law & order within the city, but the system is far from perfect. Mistakes are made, and the consequences can be alarming. Azorius strive towards a Greater Good mindset, and some of their actions in pursuit of this have been downright unforgivable.
Myths: You're boring.
You have a stick up your ass that could crack an Orc skull.
Laws are stupid and you’re stupid for following them.
You are required to be a Rules Lawyer.
You can’t do anything in a real fight.
You have to play a high Intelligence character.
No one likes you.
Reality: You’re dependable.
They’ll thank you for keeping notes someday.
Law Magic is the strongest on this plane, only a few Guilds actually learn it.
Lawmages specialize in rules, Arresters specialize in enforcement.
Your warhammer isn’t for show.
You only have to be smart enough to know who you can hit and who you can’t.
You didn’t join this Guild to be popular.