🌟🌟Bunosphere is finished! 🌟🌟
🐰🌎https://torcado.itch.io/bunosphere
🌳🐇https://ldjam.com/events/ludum-dare/38/$16431
I hope you like it! Thanks everyone :)
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seen from United States
seen from China

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seen from Malaysia
🌟🌟Bunosphere is finished! 🌟🌟
🐰🌎https://torcado.itch.io/bunosphere
🌳🐇https://ldjam.com/events/ludum-dare/38/$16431
I hope you like it! Thanks everyone :)
Took 105th place out of 1104 solo entries in LD38. Best I've done so far without a team
https://maggardjosh.itch.io/pixlets
I’m not saying it was aliens, but it was definitely my first contribution to a game jam in the form of the concept art for a little something called Little Remains.
Go and get it from your place of choice and give it a try.
Ludum Dare game page: https://ldjam.com/events/ludum-dare/38/$21964
Itch.io: https://nilead.itch.io/little-remains
Indiexpo: https://www.indiexpo.net/es/games/little-remains
Credits:
Daniel Bey Prian - Programming & writing Ananda C. Arán - Background artist Georgi "Calader" Simoneov - Concept art & UI Dulce Isis Segarra - 3D art Fran Romguer - Music & SFX
Come check out our submission for Ludum Dare 38, Skylands: https://ldjam.com/events/ludum-dare/38/skylands and on Itch.io: https://boz-float.itch.io/skylands
Some other things for “Smoke, the machine keeper” !!
A game I made for the ludum dare with @plumepox <3
IT WAS SO FUN HAAAI never been so productive in one weekend-
You can play here: https://plumepox.itch.io/ld38-
Announcing FLUORIDER, our small cavity-fighting entry made in <2 days for Ludum Dare 38. Check it out here: https://ldjam.com/events/ludum-dare/38/$24732/fluorider-is-here
Also thank you to @ultdev @artisanogame @cloesy @neogandw and @blackhookpixelart for making this game a reality.
Pencil test for my characters run for Ludum Dare 38. **update** there is the inked and painted one also.
Made a small game for LD - Merhygen.
It’s like a distilled version of Tender Arms. The idea of which I really enjoyed - due to the limited tilemap space I was forced to focus on the interaction with the enemies mechanics rather than with the environment.
It’s unpolished and I do not recommend playing it, but I might continue working on it as I believe absolutely everything I add to it could directly be used in TA.