Kicking me while I”m down....

blake kathryn
i don't do bad sauce passes
PUT YOUR BEARD IN MY MOUTH
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DEAR READER
Cosmic Funnies
One Nice Bug Per Day
let's talk about Bridgerton tea, my ask is open
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Kiana Khansmith
AnasAbdin
we're not kids anymore.
he wasn't even looking at me and he found me
d e v o n
"I'm Dorothy Gale from Kansas"
Lint Roller? I Barely Know Her

@theartofmadeline
Keni
seen from Türkiye

seen from Malaysia

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seen from Sweden
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seen from United States

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seen from United States
@maggardjosh
Kicking me while I”m down....
I made a puzzle platformer in 48 hours this weekend for Ludum Dare.
It’s called No Body’s Problem
Let me know what you think!
devtober day 5: Added buttons to the level editor
devtober day 4 Fixed some bugs, and added ability to test levels after editing. A UI rework will have to happen soon.
devtober day 2: Add/Delete level functionality
Basic weapon pickups
Added health to enemies and health indicators
Tweaked knockback values, added stun invulnerability flash
Getting hit state added
More AI states
Started work on AI
Basic attack functionality started
New skin from DenverSkyline (It's ME!) It's exciting how easy it is to add new things into the game
Changed how the character works, it now supports different Sprite sheets, so we can easily add skins
Showing what the water wave looks like in the Unity editor. Basically just a line renderer on top and a custom mesh that draws the water under the line
water physics done! Players gravity is slowed and jump strength/walking speed decreased while in the water
water visually looks good! Next up, water physics!