Notes from Robert McKee’s “Story” 04: Good Stories Well Told
Part 1: The Writer and the Art of Story
Subsections 3-6: The Story Imperative, Good Stories Well Told, Story and Life, Power and Talents
Today I’ve lumped several sub-sections together because my notes on them are brief and I feel like they are closely related. You might be wondering why I chose this post’s gif to be Saitama from one Punch Man, and I’ll get to that later.
Lack of progression, false motivation, redundant characters, empty subtext, holes and other such story problems are the root problems of a bland, boring text.
I think we’ve all read a story or watched a show that we started out absolutely loving, but as we read/watched more, we found ourselves losing interest. Maybe it was because we couldn’t stand the “filler episodes” or, even worse, “filler seasons. Or maybe because there were pointless side-characters or sub-plots that just added nothing to the main plot.
You can’t hide the above flaws behind witty dialogue or beautiful prose.
In other words, you need more than just a way with words. If you don’t have a story to tell, it means nothing.
McKee states that 75% of the total creative effort in a finished work goes into designing the story. The characters. Their desires, motivations, obstacles, etc.
I found that percentage pretty surprising. Most of my stories start because I have a single idea, a single scene in my head, like a seed. And once i plant it by writing it down, it grows almost on its own like vine, branching out and twisting. ...And because I spend so little time on designing the story, the characters, their motivations, etc., my stories end up being lacklustre. I noticed that particularly in the last story I wrote.
So, as much as I dislike planning and plotting, I realized that I need to spend more time on that. Particularly on character development. All of them tend to blend into the same bland person.
McKee defines a good story as: something worth telling that the world wants to hear.
And finding that something is your task as writer.
Don’t mistake verisimilitude for truth.
mundane ≠ relatable ≠ good story
Think of any Hallmark Christmas movie. The woman in her thirties quits her unfulfilling job and moves back to a new town, looking for a change. How mundane! Omg how relatable!!!!
...Lol I think we all know that there is not a single Hallmark movie that is a “good story.”
Just because you tell a “plausible” story does not mean that it contains “truth.”
Dream from Neil Gaiman’s Sandman says it beautifully:
The Sandman, Volume 3, Chapter 4, A Midsummer Night’s Dream
McKee says, “Truth is located behind, beyond, inside, and below the surface of things, holding reality together or tearing it apart, and cannot be directly observed.”
Because many of the world’s truths are things we feel but cannot see, we as writers must find a way to relate these truths in a concrete way through our stories. And if we can do that, we have a decent chance of creating a good story.
McKee also gives us another important caution:
Don’t mistake action for progression.
exciting and flashy ≠ development ≠ good story
The entire Fast and Furious series. They’re a good romp, right? Exciting, action packed. But does that race or that chase actually lead to character or plot development in a meaningful way? Mmmm, I’d have to say no. This was ultimately the downfall of the manga/anime Bleach. The characters were awesome. The fights were so cool. But the protagonist Ichigo never really seemed to grow from them, other than learning new attacks.
So, I picked One Punch Man for the gif of this post because I think the first season of this show strikes the perfect balance between mundane and exciting. It shows us the truths of this world: that perfection does not lead to fulfillment, that heroes are not who we expect. And the fight scenes are SO. DANG. COOL. Also, we get to see Saitama’s and Genos’ development as they learn who they want to be and what they want to do.
In the previous section, McKee states that most stories fall either into the “mundane” or “exciting” bucket. Leaning too much towards one results in a bad story. Therefore it’s important to have a good balance between the two.
Writers who lean towards a “mundane” style of writing often have the power of the senses and can create strong imagery that pulls the reader in.
Writers who lean towards the “exciting” have the power of imagination.
McKee also states that it is necessary to have a balance of two skills:
Literary Talent: a.k.a., a way with words
Story Talent: the creative conversion of life itself to a clearer, more powerful, meaningful experience.
Now I just have to work hard to improve these two talents.
Source: McKee, Robert. Story: Substance, Structure, Style, and the Principles of Screenwriting. York: Methuen, 1998. Print