Lizzie Loses Her Cool/Norma’s Knits
I’d imagine the two of them could have a similar theme of an environ-mental crisis in their headspaces.
Lizzie: Being chosen as a mission leader and the responsibilities that come with it has lead to Lizzie losing her cool. Her anxiety about being in the blistering spotlight is making her polar punk show world melt and heat up. Mental denizens are polar bear and penguin punks, revealing to you worries about being seen as posers and their anxieties about responsibilities are making them lose their cool. Background music is annoyingly similar to "Under Pressure/Ice, Ice Baby".
Environment: Slick as snot ice trails lead to sharp metal studs and breaking ice floes go over abyssal edges if they don’t shrink on you first.
Doubts, Bad Ideas, and Regrets a plenty, with a Panic Attack ambush on a stage that grows smaller and smaller over a mosh pit that'll tear you a new one if you fall in.
Hydro attacks freeze and temporarily rebuild sections, while Pyrokinesis melts away snow banks that slow you down and leave you vulnerable to enemies, revealing secret anxieties tattooed in Lizzie’s mind.
Norma: Being given the cold shoulder for her previous actions and attitude have brought a chilling depression to her head space and her knitted/needle felted denizens are slowly unraveling. Fuzzy denizens are experts in negging and backhanded compliments. You have to get Norma back to a healthy mindstate by having them warm back up to her.
Environment hazards include knitting needles and felting needles trying to keep the world bundled up, but will attack anyone trying to undo their work.
Judges and Enablers would be the swarms of choice, with a growing number of Regrets as the level progresses.
Woolly sections shrink when a hydro attack is followed up with Pyrokinesis, bringing far away sections closer.











