More Tales from the Depths of Deku Deals. I'm having lots of fun looking deep at the bottom of the 70+ pages of recommendations to find the stuff it doesn't know how to rank because it's free or hasn't been released yet.
I commissioned some bees 0: Pretty straightforward non-narrative hidden object game, but I like the idea of going to multiple different artists and paying them their commission rate to have them draw whatever they feel like (within the loose general theme) as long as they can hide like a hundred bees in it somewhere. That could potentially be a very fun commission request to receive. There are apparently a whole bunch more of these, but I'm not sure I necessarily need more. Also certain pieces of art in this one definitely are more suited to hidden objecting than others.
Margo: Slice of life space lesbian basically just trying to keep herself distracted/busy while her girlfriend moves to another planet. I dig the melty, drippy art style. I think I would've enjoyed the experience more if it weren't one of the most broken things to play on Linux through Wine I've seen in a while while still technically being playable. If you ever stop moving the mouse it stops rendering graphics and video just goes black, and that was with the best version of Proton I could find to work with it. The others I tried, both newer and older, were broken in different ways that prevented playing it at all.
Point of Mew: First person cat game about helping the small human you live with find stuff to make a boat. Cute with light exploration, and some of the objects you can use in your boat and their descriptions are fun.
Locke(d): They basically turned a paragraph from an essay by Locke into a 15 minute long dialogue. No particularly new ideas that other stuff hasn't talked about before, but it's fun that someone said hey what if we took this hypothetical situation he describes completely literally and then use that as a way to present the ideas he's talking about with it.
Yay random free stuff that's just interesting enough to be worth my time. It helps that these are all very short, like 30 minutes each or less for all but the first one, which was still under an hour. Feels kinda like the early 2010s when I was at my peak of keeping up with every weird little indie game and art game I came across that sounded remotely interesting. I still miss Porpentine's column on RPS and all the stuff on freeindiegam.es sometimes.
















