The confines of a story
Any time you play a game, you need to know the rules. A puzzle has a border, you can't smash the pieces into a spot they don't fit with a hammer (I mean, you can, but it won't look right when you're done), etc.
My mental assumptions are that we are following the rules of stories as told in both novel form and video form. I'm not going to list ALL the rules associated with storytelling in both forms, because whole books and classes have been written about them and the parameters are way too big.
How do I know these rules? Well, I write novels, too. I'm not Neil Gaiman, (and I'm not going to go so far as to say I'm anywhere near his level, looking at you, Magic Trick OP), but the people who've read my books say they like them, so I think I do okay? I never went to school for any of it, but the library was and is my best friend, and I've read as many books and taken as many workshops as I can on this topic. Am I an expert? Nah. I know some stuff. There's always more to know.
So anyhow, some rules:
Rule one: the story has to be generally satisfying and not make people feel betrayed or angry. Hurt is fine, angry at the characters is fine, tricked is fine, but the reader can't feel betrayed or totally let down by the author at the end of the story. It's impossible to avoid this entirely, but most people in general have to agree that the story isn't a betrayal of the reader. The author needs to keep faith with their reader as best they can.
Rule two: in mysteries, all the cards need to be on the table at some point. Misdirection or downplaying of important information or use of double-meaning words are totally fair tactics, but the answer has to be there to be sussed out by a clever observer. (I got really mad when I tried to read murder mysteries for a little while. I figured this rule out very quickly on my own, and I could always spot the killer by the end of the second chapter. I gave up on murder mysteries. HOWEVER, another author I admire wrote a classic murder mystery-style book, and when I spotted the killer in chapter two like always, she had arranged matters so that the killer's motive was shrouded in deep mystery. I burned through that book to find out WHY he dunnit, and when the main character helped the killer escape at the end, I was troubled but satisfied.) But mah point is, all the pieces to the puzzle need to come in the box.
Rule three: (which isn't really a rule so much as an observation and something I myself struggle with), writing fiction can be very hard because people are naturally not good at knowing that other people do not know what they know. You know? Psychological studies have shown that when a person knows something, like where an object is, they develop this sort of assumption that the object's location is OBVIOUS, or that other people also know where the object is or can easily guess it, no matter how hard a time they had guessing it themselves before they were told. So not only do newer writers sometimes struggle to maintain what various characters do and don't know at different times in a story, readers can also struggle with the same thing. Gotta keep your eyes peeled for what information each character actually has, and also keep in mind how easy it is to be fooled when you think you have all the facts. I notice Neil and John taking advantage of this in Good Omens a lot -- the lies that Crowley and Aziraphale tell to the other angels and demons seem really obvious -- but that's because we know they are lying and what they're lying about. When we are lied to, we fall for it as easily as those angels and demons, because we assume we know what's going on. Watch out!
Rule four: you can't break the rules. If you're going to make a wild, avant garde, ground-breaking story, that's pretty much the whole point of the entire story. Twists are fine, emphasizing or de-emphasizing expected tropes or ideas is fine, subverting a trope is fine. Otherwise, you have to stick to ideas, formats, plots, structures, etc., that have come before. For example, just as I started seeing metas about the POV characters in Good Omens 2 jumping around, I had remembered an episode of the X-Files from way back where an "alien landing" is told from three characters' perspectives. When told from the POV of the alien conspiracy-believing kid, the story gets really weird with all kinds of wild things happening. When told from doubting Scully's perspective, it gets very boring and mundane. POV jumping is nothing ground-breakingly new. There won't be anything ground-breakingly new.
Rule five: it has to make sense. Mark Twain once said, "Of course truth is stranger than fiction. Fiction has to make sense." Once upon a time, a friend of mine who liked to embellish stories told me all about his new fiancee, who he'd met and proposed to all in a few months, who was head over heels for him, a gorgeous red-head, one of triplets. I never met this mystery woman, and then one day he called me to tell me she had died very suddenly and dramatically. I had my suspicions that she wasn't even real in the first place, so I made consoling noises and asked him when and where the funeral was so I could be there for him. I expected to be put off, told some crazy reason why there wouldn't be a funeral or it hadn't been planned yet and I would somehow mysteriously not hear about it until it was over. Instead, he gave me a date and location immediately. I was taken aback. I was even more taken aback when I arrived at the funeral to meet this woman's family, including the remaining red-headed pair from her triplet set, and hear all about what a whirlwind romance she'd had with my friend. If that had been a novel, I would have shut the book and told the author to give me a break. Books and TV and movies and plays can't push the consumers' credulity too much. Readers have to maintain their willingness to suspend their disbelief. It can't get too crazy. What's too crazy? Hard to say, it's kind a of a "I'll know it if I see it" sort of thing. And some people are certainly more willing to go along with something wild than others. The author can only try their best to maintain faith. To tell a story that can be believed.
Anyhow, I dunno if that's helpful at all, but it's sort of the litmus test I'm using to gage all my questions and theories. And what I'm using to shuffle in the metas and theories I like from others.














