How to create a slow motion effect in Unity and C#
How to create a slow motion effect in Unity and C#
I was following a Brackeys tutorial (credit where is due) in order to get back to speed with Unity after a long hiatus and he showed a kind of matrix-effect on game over that can be applied to multiple situations, so I decided to play with it and use it in my future (if any) games. This is how it looks like after a quick prototype re-using Longanizers concept art:
Adding a slow motion effect…
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