Yep, it’s another wave of Mixel OCs, couldn’t resist. XD
Bios are under the “read more”.
Always up for a challenge or an attempt to best others, the Puzzlers are all about interesting things and fidgety gadgets to fit into new ideas. Unfortunately, they're really distracted, which can lead to an unexpected Nixel ambush on them. Rubexx is the literally-scatterbrained leader of the tribe. With a six-sided head that can spiral entirely around, she can almost have eyes on the back of her head whenever she needs. That is, if she can piece herself together again when she's done. Tangra can easily be described as "flexible". With loose pieces, she can arrange herself into various designs and patterns, forming herself into shapes when needed. Unfortunately, those shapes are pretty limited. Thynx has the trickiest puzzles of the bunch. Rather than movable ones, hers are pure trivia, making it easy for her to guard and confuse others. Get the questions right and she'll let you pass (no, "nix" will never be the answer to a puzzle), but balls of yarn distract too.
Their Max is a giant sphinx. Their habitat is a study hall.
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Hardly knowing their original habitat, the Navators have the goal of discovering new locations for the Mixel culture to spread. Unfortunately for them, Mixopolis has been a bit too distracting to try and leave. Maybe tomorrow? Wayfi is the adventurous leader. With leadership passed down from generations of his family, he wishes to make a big legend for himself, which makes his boat paddle feet and large hand easy to work the night seas. Komps always looks on the upside of life...mainly because she's magnetically charged to. Always pointing north, she is a literal leader in a sense...something that kind of is a bit sore to her, because she really wants to prove herself as a good member, but feels like she'll never be her best. So she keeps grinning and bearing it, as much as it hurts. Calip is quiet and a bit shy. Always looking down, with a bit of a wobbly walk, he's more focused on keeping his steps and balance, rather than where he's actually going. This means he's often getting lost, which can sometimes have the upside of finding new spots no one would have thought to look for.
Their habitat is varied, they live where they find. Their Max is a giant seafaring canoe.
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Always trying to connect everything back to each other, the Loopies have mastered the art of around-and-around. Spiraling at their own pace, they know how to balance themselves...even if they make everyone else around them dizzy. Hooport is the cheeky leader of the tribe. With two loops that act as portals to each other, she's able to play a few pranks by leaving one around for someone to "find". Unfortunately, she has the risk of letting Mixels that are just as cheeky as her to find it! Hoopboro is the innocent of the tribe. Just a little baby, he's more interested in sucking on his tail end, which he's only recently discovered. Little known to him, this is how his powers activate, turning him into a rolling wheel, which he is unfortunately unable to know how to start and stop. Hoola is bursting with energy. With a hula hoop and roller skates, she's always up and active, never stopping unless someone makes her. Which, thanks to her bubbliness, almost makes that impossible!
Their habitat is a jewelry store. Their Max is a genie-like creature.