Genuinely a really well done homebrew and sorta demake of the fictional game from Wreck It Ralph. Going around the building fixing it while trying to avoid the wreckage and pterodactyls from flying into you. It's exactly as absurd as the rest of the Atari classics while maintaining the spirit and drive that these point getters strive for. While the challenge never really ramps up, I think it ends up helping the game more than anything else. As Fix-It Felix Sr. gives you all the information you need to fix the building through great color coding while also having you explore places that are sometimes more dangerous if you want to finish the level faster. While I don't think the game really needed a timer, the fact you get the same points despite how fast you worked is a bit disappointing, but overall that's my only real complaint about it. As it is, Fix-It Felix Sr. feels right at home in the Atari classics of yesteryear; something all homebrew games should take pride in. Good gameplay loop, and beep boops along the way.
Reactions are one of my new ideas for the blog expansion. I receive lots of requests to watch other shows and unfortunately I can’t write full length reviews on all of them. But that doesn’t mean I can’t watch and post some thoughts!!! Consider reactions an abbreviated review. I’m sure I’ll be playing around with format a little, so bear with me, but hopefully this another way to watch more shows and give you more great content!
First up is Lost Season 1! Let’s kind of dig in...
My History with Lost
I did not watch Lost when it aired ten years ago. Okay, that’s a lie. I watched the pilot, but it was not my first JJ Abrams show. I watched both Felicity and Alias. My primary beef with JJ Abrams is he creates great shows, but he doesn’t stick around. Invariably the show is handed off to another executive producer who doesn’t have the same vision as JJ and they run it into the ground. At the time, my husband and I were feeling particularly burned by Alias, but we still decided to watch the Lost pilot. We thought it was interesting, but we were not emotionally prepared to begin another JJ Abrams show.
That didn’t mean I wasn’t curious though! I heard all the water cooler talk over the years, but I held firm to my decision not to watch... until the finale. Yes, that’s right. I CHEATED.
I watched the finale when it aired because I wanted to know what the island was. I had absolutely no context for 99.99% of the things happening,
but I understood the general ideas and managed to shed a few tears in the process. Yes, I cried over characters I did not know. Lost music is very emotional and they all seemed like very nice people.
I bumbled along in this thing we call life completely okay with my decision to read the first and last chapter of Lost until I met @callistawolf.
She asked me to watch because it’s her favorite show, but I adamantly refused. However, during one of my many Vampire Diaries bitch-a-thons, I said I would watch Lost if she watched The Vampire Diaries (I really want her opinion on Stelena and Delena). SHE SAID YES. HAHAHAHA. I think we can all agree I made out better in terms of quality, but a deal is a deal!
And thus, my Lost journey begins. You can also follow my reactions on Twitter in my #JenWatchesLost tag.
Who Do I Love?
Hurley is everything and must be protected.
Jack is my boy. I love me some wound-tighter-than-a-Timex-doctor-with-a-hero-complex. The whole physician thing really comes in handy. Maybe I should go to med school as like survivalist training. Nah. Too much work. Jack always knows what to do even though he has no idea what he’s doing. It’s impressive and stressful. There’s significant daddy issues too which reminds me of Oliver Queen. Also, he’s very pretty. I like the stubble. This shocks no one. Everyone knows I have a type.
I am siding with Locke in terms of philosophical debates. Faith and belief are a huge part of my life, so it doesn’t surprise me I’m agreeing with Locke whenever faith versus science is debated. There’s a lot of religious symbolism and just plain old straight-from-the-bible parallels, which is amazing to find in a prime time broadcast television show.
The dog.
Who Am I Shipping?
Jack and Kate. I typically get on board with the Plan A couple as long as the show gives me a strong storyline and evidence for why this couple should be together. I like that Jack and Kate are the flip on the bad boy/good girl trope. Kate is the “bad girl” who doesn’t believe she deserves the good guy. Jack is protective with a a deep desire to save people. And of course, opposites attract!! She is impulsive and Jack is pragmatic. Kate runs and he digs in. They both have significant issues, but thus far they seem to bring out the best in one another. They are each broken in their own way, but my hope is their broken pieces fit together.
Jin and Sun are perfection. I thought we were going the whole abusive husband route, but they swerved right into a rainbow! Did not expect that. It’s nice to see a married couple fighting to stay together. Jin feels like he ruined Sun’s life so he has to leave the island to find help. Sun just wants Jin to stay because he is her life. Jin is learning English and Sun is wearing a bikini. These are the building blocks of an EPIC romance.
Charlie and Claire. They are already raising a baby so just get married. Locke can officiate.
Sawyer and his sass.
Hard Pass
Boone is in love with his sister? There’s a love triangle with Boone, Shannon and Sayid? Super gross y’all.
I don’t know why, but I don’t like Michael. He bugs me.
Jack and his “I know everything about the world because science” attitude. Dude, you are on an island with a freaking polar bear. It’s possible there’s a few things you don’t know.
I was really angry at Sawyer when he didn’t tell Jack about the conversation he had with his dad. Do we get to vote people off the island? Because Sawyer would be the first to go. He’s back in my good graces now because he fessed up, but it was touch and go for awhile.
The way Kate’s childhood love died was really hokey.
Kate and Sawyer. Sorry guys, I have yet to see Sawyer as anything other than the third point in the triangle. A triangle I don’t even think the show needs. It has plenty going on. There’s great chemistry, but she also has that with Jack. Kate and Sawyer are just too similar. Their snark is fun, but I’m not getting a “Theirs is a forever love” vibe.
I Feel All The Feels
The scene where Sawyer tells Jack about the conversation he had with his dad before he died slayed me. When Matthew Fox cries, I cry.
Just when I started to like Boone, they killed him. And Shannon wasn’t there? Come on writers that’s just mean. It’s okay though. Smolderholder had to get a job on The Vampire Diaries and make all the money.
Shockers
LOCKE WAS PARALYZED? UMMM WHAT?
I remember people talking about the number thing and wondering what it is. Now I know what the number thing is. Except I don’t really know what the number thing is.
Locke’s dad used him for a kidney. WTF? That’s so messed up. I’d be driving past the house screaming, “Why?” too.
NOOOOOOOOOOOOOOO! THEY BLEW UP THE RAFT AND TOOK WALT! WHERE IS WALT? ALKJSDLFJOIALJSDLFJSDF!!!!!!!!!!!!!!
Fave Quote
“That thing in the woods, maybe it’s a monster, maybe it’s a pissed off giraffe, I don’t know. The fact no one is looking for us, yeah that’s weird. But I just go along with it. Good old fun time Hurley. Well guess what? Now I want some freaking answers!” (Hurley, “Numbers”)
Random Thoughts
It’s Matthew Fox from Party of Five people!!! I miss Party of Five.
The clothes from the dead people just magically fit everyone. Oh what a wonderful yet completely unrealistic plot contrivance.
Ian Somerhalder is in Lost? Did I know that? I think I did, but may have forgotten. He looks like a baby. Baby Damon is on Lost. That's some interesting cross fandoming given the Lost/TVD show switch with @callistawolf
Lost has done a pretty damn good job answering all the food, clothing and shelter questions. There’s been a lot cool and inventive ideas for tools, supplies, medicine, etc. I’m sure 95% of what Sayid does is impossible, but I believe it because he’s Sayid.
One cannot watch Lost while multitasking because all the things happen every five minutes in this show.
Questions
This is me shouting into the void. Don’t spoil me with answers.
When do we get to make Hurley in charge of everything?
Who won the golf game? No really. Who won?
Jack has a wife? What’s the deal with the wife?
Okay but for real what is going on with these numbers?
We don’t get to find out what’s in the hatch? What madness is that??? How the hell did you guys watched this show live & wait weeks & weeks over hiatus and not lose your mind????
Game 51: The Hundred Line: Last Defense Academy May2025
198 hours to complete it. If you were to ask me, is this game worth it, and you're not satisfied with such an answer I feel you're missing the selling point The Hundred Line sets. Do you need to complete the game to enjoy this experience? No. I certainly feel that demands too much from any single individual, but this game does require multiple playthroughs to understand it's point and ambition. For a lot of games I think the selling point of what it's trying to do isn't really enough to fly when it comes to recommending it, often ambition is a crutch to help cover flaws games make because they are trying to do something more. In The Hundred Line: Last Defense Academy, ambition is a statement. 100 different endings, 22 routes that get impacted by your choices, and plenty of queer moments in between all the battling and babbling. The Hundred Line is massive, has fairly great quality control with it's script, and it was all written by human hands. You don't get The Hundred Line with AI, and you never will.
As for the story itself? I feel Kodaka and Uchikoshi really out did themselves here, and they did it in a way that underlines both their strengths over their weakness that each others writing tends to show. From Kodaka making some great personable characters, to Uchikoshi's explicit attention to detail. A lot of the writing and development was handled well from the whole team keeping the characters from ever stepping out of line for the actions and decisions they make from different routes. This added to all the different dynamics and charm from both characters and routes really helps amplify the whole cast in ways that I never really expected when I started. In a lot of ways, The Hundred Line kinda feels like a kid with a bunch of toys, and they just imagine new possibilities and plots in order to keep that imagination alive. Even with the base game as is, there is still plenty that could be explored and even change with potential future DLC, but this is more of support of the cast of characters being interesting enough to carry such desires over the game actually needing to fill plot holes.
While I won't contest that their are indeed plot holes to The Hundred Line, i think the worse thing The Hundred Line does is play favorites with it's cast of characters in a way that doesn't feel like it's adding to it's true potential. We certainly get plenty of interactions and backstory for the majority of the characters, but certain ones simply don't get the same time to shine that others do. While I want to keep this review as spoiler free as possible, I do need to address that both the twins and Shouma are very heavily affected by this kind of favoritism that Kodaka kinda fosters. A few other characters are noteworthy in the sense they don't get much time to shine either, but Shouma certainly gets it the hardest, and the twins just don't develop in a way that makes them individual characters enough. For all purposes Shouma reads more as a plot device then ever a character, and only a few writers actually do something with him that gives him development at all. Add in the twins being far two similar in all routes ends up making a lot of their interactions rather dull when you have routes that would try to focus on them as they never really surprise you enough to really leave much of an impact either. This added to the way certain routes play and the allotted time you have to interact with everyone just kinda leaves a bitter taste in your mouth by the end of it. It certainly isn't something noticeable at the beginning nor does it really impact gameplay or the overall writing, but it is something to be aware of.
Thankfully, Last Defense Academy is a resourceful little video game that knows how to milk it's assets for all they are worth. From multiple use CG moments, to the in game battle system, and even a rng infested exploration board game. 100 line is going to keep you busy and entertained while appearing more polished than it actually is. By no means am I really trying to hamper down the games presentation, but I have to admit that they do a great job at using what they could to help reduce a lot of the games standing and talking moments. This ends up making the little VN feel more dynamic in presentation, and the parts that they do go bigger on leave more of a presence in your mind. This accompanied by a lot of the musical choices and sound design really help bring certain nuance to this game that I really didn't expect to happen. Then you pile on the incredible voice acting from both sides of the east and west, and you truly get some astounding aura farming and hype moments.
Last Defense Academy feels, ironically, like the last defense of human ingenuity versus AI slop that we have been seeing hit the gaming industry. When you look under the hood, The Hundred Line looks more like something that has a bunch of duck tape, gum, and shoe polish that help it stick together. But through such pain, sweat, and determination, I really do feel this game transcends itself into something great than it really should be. From the outside looking in, it's a huge mess that shouldn't work. But this mess is also what adds into the charm and interest of what it provides. Each route genuinely gives you something different to work with, and experience. For some of these routes can be the best moments in gaming, while some others are truly a slog to get through. Some of them don't work well enough, and some of them work too well giving the game a lot to talk about within it's own community and friends playing through along side you. In more ways than 100, Last Defense Academy has a lot to say, is written by a bunch of writers with their own personal foibles and strengths, and it's one of the most interesting games I've played this decade. If you have remote interest, you own your self to play this game. It is worth it on the first ending alone, but you get plenty of more reasons to come back to it after! 100 even!
Game 121: The Typing of The Dead Oct2025*
The Typing of the Dead is just way too silly to not work as a game. Making an entire remake of House of the Dead 2 and giving it keyboard controls just works so shockingly well that I'm a little surprised we don't get more games like this. On top of that, this game legitimately doesn't play with it's premise. No, you're getting a full meal plan with Typing as it gives you plenty of drills, tutorials, and different difficulties to choose from. By the end of this game I was a better typer, and the same will happen to you if you decide to play this game all the way through.
It really is ridiculous just how much effort they put into all the training modes and such when most people catch a glimpse of this game and shrug it off with some haha funny phrases like "Cows are watching how you drive" and "Emergency liposuction". Ya, there is a lot of charm in the phrases and they absolutely gave me a laugh when I wasn't panicking over the amount I had to type, but that's just the half of it all. There is so many interesting and helpful drills here that really do help your typing in a big way and really teach you good fundamentals in typing well that the game fully earns it's eductament branding. All these exercises help you read, type, and react better with time and effectively give you a real world skill to apply yourself later. It's honestly just really impressive that they accomplished this by giving us a few funny phrases along with a goofy retelling of House of the Dead 2.
All the ascetics and music are back from it's origin game too. As much as Typing of the Dead feels like it's own game, that familiarity of House of the Dead 2 and a few changed things about it really don't mean much when it comes to looking at it. So if you don't find House of the Dead charming as a series, I fear that typing at it won't solve the problem either. Plus this game is just as hard if not harder than it's counterpart. Typing fast and accurate is not a simple skill to acquire and no matter how well you feel about your typing skills, if you never practiced them, you will have to now. Whether it being through the game's own lessons or a trial by fire of facing the same levels over and over again is up to you. Thankfully the game does let you choose 5/6 levels and even let's you adjust certain settings to make the game easier or harder once you unlock them. Not saying Typing of the Dead is unfair or impossible, but there just isn't much going around having to practice it. That said, if you do take the time to learn it, not only will you see plenty of funny phrases coming at you, but a real skill that can come in handy sometime! And that's more than most games can say about themselves.
Game 56: The Great Ace Attorney 2: Resolve Jun2025
It's hard to really explain why The Great Ace Attorney 2 Resolve is as amazing as it is without getting into spoilers, but largely I think the biggest reason is simply having such a great pay off from what the first game lacked while also building from said game. It's no secret about these games higher quality of 3D models, it's importance of each cases involvement with the overall plot, and mostly just the great cast of characters that adventures worked with and Resolve got to take advantage of. A lot of this game feels exactly like a part 2 of a novel that was just starting to get good, and it really rolls with it in a way that makes it easy to pick up after potentially years of waiting to play it or just a few hours after you finished Adventure. Honestly, it's only real fault I can think of is how you need to play Adventure first in order to really grip how well made and powerful it is as an art piece.
Honestly, I'm kinda surprised at how well each case lives in my mind. With a lot of the franchise, I feel Ace Attorney games usually have one or two missteps when it comes to their cases, but here, like adventures, all genuinely good and interesting cases. From the hook, to the cast of characters in each case, and the general take down of each culprit really helps carry the weight that Naruhodo is not only a better attorney now, but his cases can often be wilder and more interesting than the cases his ancestors take on. Ever since the addition of a jury from Professor Layton vs. Phoenix Wright, I really feel there's been more fun in presenting evidence and making an argument for your client's innocence. While I don't think the 2nd game is quite on the level with it's 1st when it comes to jury duty, I am glad they build on that cast too as well as making a few references to the past game. And that kind underlines what makes this game so fun and interesting to me. As Resolve isn't just a build up from Adventures, but how they kind take all the interesting beats, twists, and turns from all over the franchise. It's an accumulation of what works with Ace Attorney boiled down to one big worthwhile mystery that gets spread around all cases in ways and parts that we aren't sure how they inter connect till we have those last pieces of evidence. As well, the presentation, cutscenes, and cast of characters just feel far more animated and more fleshed out thanks to the likes of both the 3DS and the previous game, Adventures.
Really, The Great Ace Attorney 2 Resolve is just stunning in the way it's able to literally resolve all the problems and give pay off to what Adventures was missing. Sadly, this is kind is what happens when you have to create a grander story with two games, as it means that not everything can be let out for the first game. As well, with it being built up from the previous Adventures means it doesn't have to do a lot of the heavy work that Adventures did in order to set up everything. Without it though, you just won't have such a great time with Resolve the same way that you can with Suikoden II if you never played Suikoden I. Suikoden II without 1 is still enjoyable, like Spaghetti without tomato sauce. Sure you're not getting the complete dish, but people can still eat and enjoy it. Resolve without Adventures is like Risotto without the cream, you literally just don't get Risotto without the creamy texture. Thankfully the pay off with Adventures was well worth that grander story of what Resolve accomplished, and that's kind what makes it so neat and interesting. While plenty of Ace Attorney games work better with knowledge of the game before it, none is as more dependent as Resolve is, and thankfully it does pay off. It's certainly not something I really want to hype up more than I already have, it's more like being impressed that they stuck the landing after a bunch of spins in the air. It's just impressive and you kinda want to see it again. There are a few leaps of logic and problems I have with the reasoning when it comes to Resolves cases, but they are so easily look over when it has such great character writing, an intriguing story, and impressive animations for the franchise. As a Resolve for my feelings with Resolve, I'm impressed, happy, and sad. Impressed at what it did, happy I got to play it, and sad we simply haven't got more from this franchise as the time of this writing. Would certainly love to see the Great Ace Attorney cast again, and hopefully we get that as the game does leave room for a future, but with what we got? It's a stellar exit.
Game 101: Magic Knight Rayearth (Game Gear) Sept2025
Magic Knight Rayearth is an older Isekai about 3 middle schoolers that get tasked with saving the princess of the new world while also learning to become knights. It's game gear counterpart however is basically a fetch quest to get their mascot character back to them. While I certainly knew that playing a game that I have next to no knowledge about it's source material would be tricky, ultimately it wasn't something that needed to be checked. You do learn something about each character even with the Game Gear games lack of text and cutscenes, but really this story just didn't have an actual handle on anything the anime really touches. You are just going to locations to find your little guy, and that's it. There isn't anything more interesting or deep about it's story either.
The same I wouldn't say for it's battle system though. The game uses an interesting roulette system to effectively power up attacks and decide turn order. It does take some getting used to, but ultimately it makes for what could have been a duller experience, a little more interesting. The rest of the game sorta follows suit with each area you do explore having something different to offer that challenges you in a way that most other JRPGs don't. Which is good because ultimately the game is a very short extent of what appears to be a longer journey. As two areas you end up visiting just become cutscenes, and ultimately makes a lot of the game feel very rushed or at the least had a troubled production.
Really when it comes down to it, I don't think Game Gear's Magic Knight Rayearth really does any favors for the anime or game gear. The best I can say about it is that it looks very pretty for it's time, and had a lot of interesting quirks to it. The music is so so, the length is shockingly small for a JRPG, and really it just doesn't feel complete. What's there works, but what isn't there makes the rest of it weight heavier on it's importance of this game. Ultimately, this kind leaves it in a state where it feels troubled, and while a lot of it is executed in an interesting way that doesn't mean it's good. So while I think the game has plenty of merits to it, ultimately it comes down to an interest of design prospective and being a fan of it's source material. Everyone else just won't give a hoot.
Game 117: Banjo-Kazooie: Gruntilda's Mask Oct2025
Kurko mods are honestly the most interesting rom hack developer I know about. Not exactly because I know a lot of rom hack developers, but because Kurko adds a lot of polish to the games they make that I honestly feel they are just a few steps shy of an actual sequel game.
Gruntilda's Mask does a great job of establishing the Kurko brand while at the same time having a lot of charming jokes and dialogue to match thru out. There isn't anything particularly new here, but the way the resources effectively get managed and form entirely new puzzles and experiences is really just great for 3D platformers like this. If you are at all familiar with Majora's Mask and/or Banjo Kazooie you'll recognize a lot of the map and game design choices from both respectively. The way Banjo Kazooie effectively gets stripped down to having to relearn all their moves again is also a pretty inspired choice as it lets players explore the majority of the town in smaller bites that overall make it feel bigger than it once was. Majora's Mask Atmosphere is truly shining here, and Banjo Kazooie's paired 3D platformer puzzler nature really helps squeeze all that you can out of this cross over formula. Some of the stuff here can be trick to figure out, but thankfully the game does have a hint system. Really the only thing that stops Gruntilda's Mask from hitting it out of the park is simply not going a little more in on the cross over idea. No cross boss stuff or even NPCs from the Zelda series.
Still, Gruntilda's Mask does have a pretty neat remix of Zelda's music with a Banjo Kazooie-esque tempo to it, and if you enjoy either games this rom hack is using than I feel you will have a bit of a nostalgic trip when you play it. Overall, it's just a really good rom hack that will please either fan of the series it uses, and could probably fool a few people into thinking it's official.
Game 87: Sokoban (WASM-4) Mar2026
This is a very beginner friendly Sokoban to the point it honestly doesn't feel like a puzzle game. Like you'll struggle just as much with a 10 piece puzzle set. I don't exactly think every puzzle game should be hard mind you, but with how many puzzles you get with this game, it just doesn't hold much to anything, like a paper bag holding a gallon of water. Like yes technically paper bags can hold water, but it's not very good at it. Sadly, the same thing applies to this WASM-4 Sokoban. It is technically Sokoban, the puzzle game to move and manage boxes, but it's not much of one.