This is not a game for everyone. It is a game for lunatics. And I just so happen to fall into precisely that demographic.
Void Stranger intrigued me from the very beginning. The moment you lose 360˚ control and get snapped onto a grid, I knew I was in for a very, very interesting time. I also died immediately trying to get a hang of the new movement.
When this little creature offered me eternal life in exchange for tying myself to the void, my eyes flew open. This is how the game wanted me to play through first. Become accustomed to its inner workings, throw myself at every challenge that crossed my path—and then something would be revealed at the end that would change how I traversed these halls.
I was not even remotely ready for what the game had in store for me.
Once I descended into the void for the first time, the game had me hooked. There was something so hauntingly beautiful about the Voided ending that I simply couldn't put the game down after that.
With each subsequent playthrough of the game, I felt my soul latching onto the halls as if I, myself, had eaten the void fruit. I knew these chambers like the back of my hand. Speeding through them, I continued to plunge deeper; uncovering everything the game had to offer. Not out of obligation, but out of sheer curiosity; of wanting to know what I had consumed, what I was becoming.
Void Stranger is now an eternal part of me, something I can never forget, something I wish I could, just to experience it all over again.