50 x 70cm watercolor born out of desire to see what pixels from a 90's video game could have been in the eyes of mind, the game in question being Lucasart's Afterlife from 1996, a SimCity-esque concept taken to its eschatological lenght - that of a demiurge in place of a mayor, with astral plane to serve as a building site. Structures present within this game can be seen HERE, alongside thorough descriptions accompanying each of them. Artwork itself wasn't free from setbacks, as even a full set of interesting, reimagined structures means nothing as far as a sum of elements is meant to be a final result. Needless to say, this painting isn't the first attempt in a row. Failed concepts can still be used as a direction check, however - and they help keep subsequent artwork free from dirt and damage when put on top of them!
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