ECHO
1.2 — LOWAK
Past scenes of Native Mohawk communities, 1200 AD, in what is now Alabama. We get to see what pre-Spanish/pre-British/pre-USA North America might’ve been like. Languages spoken include Choctaw and Cherokee. Two teams are involved in an intertribal competition, not unlike many modern two-team sport. But turns out, they are playing for their lives, their right to belong.
Mid credits at the beginning.
Maya requests Biscuits to go shopping; he gets what she needs.
It’s night; Biscuits has driven Maya to a bridge, and he wonders what’s going on. There’s something she’s not letting on.
She pairs her tracker with his phone and tells him to follow it; she jumps off the bridge and lands on a moving train. He follows in his car.
She’s on the tail of some suspicious guys; works a microcamera through a hole in the train car. She goes inside and retrieves what she’s looking for. Biscuits goes off-road to track his friend.
Maya’s prosthetic gets caught in the connecting segment, but has a vision. Turns out, she has a power her ancestors also have. Her tracker loses signal, but she finds a way to keep Biscuits on track. He sees her; she jumps from the train onto his pickup. She says she didn’t steal anything. Perhaps, then, she took something back?
Turns out, she snuck a trigger-explosive in. Maya knows what she’s doing.
Maya gets her prosthetic fixed, and uses a temporary one. She speaks with the store owner Skully about Chafa, her ancestor, who would “watch out for family in times of need”.
Biscuits broadcasts over the radio and Bonnie, Maya’s childhood friend, picks up in the fire station. Biscuits accidentally reveals he ran into Maya, which worries Bonnie.
Maya gets a talking to from Henry but she’s resolute about her goals. He’s mad that he has to clean up after her.
She gets a text from Bonnie; upset, she shoots the swings she used to play under as a youngster. She’s metaphorically killing her childhood, not willing to let that get in her way.












