these spot the differences games are getting harder..

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these spot the differences games are getting harder..
in a constant state of nostalgia for december 2023 at the peak of the tbosas fandom when i was desperate for content and kept the lamina tab on ao3 open on my phone, checking it maybe 13 times a day, and the scene of treech pulling lamina away from the bullets was my lifeline, when they were little people on my screen who i didn’t really have personalities for but was obsessed with anyway
A TreeMina Percy Jackson AU where Lamina is a dryad and Treech is a son of Demeter. When Treech first came to camp he got lost in the forest while exploring. He came across the tree Lamina resides in and she helped him find his way back to camp. From that day on he made it a point to come see her on a regular basis.
Treech will disappear for hours at a time to hang out with Lamina and during capture the flag she takes great pleasure in helping her boyfriend’s team win.
It works the other way around too (make Treech a literal Tree Boy lol) but dryads are typically female nymphs soooo yeah. I have more mythology/Percy Jackson AU’s because I’m a ✨nerd✨ so expect more of those? Maybe?
So to expand upon this TreeMina post since I have my computer... @crazycriter
I am now officially using lore I've thought up for a potential book of mine. In case Hannah reads this, no it's not the one I told you about. That's a different thing entirely.
Lets start with my (probably disastrous) attempt at explaining the world and magic in short fashion. As stated, the magic society is a hidden one. It exists in plain sight, but only those who are a part of it can see it. This hidden society has two subcultures: Order and Chaos. They are, naturally, in a constant conflict with one another since they're polar opposites and all that. Order's hidden city has very grandiose buildings with a very structured general layout that doesn't vary much between buildings. Walk into one and you have a pretty solid idea of what all the others look like. They have personal touches but everything is very, well... orderly. Symmetry is key in everything for them. They call themselves reglarians and use order magic. As you may expect, they believe that order is the correct way to be and are very much lawful on the alignment chart. What kind of lawful depends on the person. In terms of clothing they certainly have similar outfits. You can tell someone's a reglarian if you know what you're looking for, even though the clothes themselves are very different. It's a similar, recognizable theme rather than a uniform. It's about patterns and styles, and they tend to stick with light color schemes and very much consider themselves the "light side" in general. Because order is good, and chaos is bad. Their buildings are higher up in every city they reside in, some are even in the sky and hidden by magic. Very divine-esque aesthetic, like they're trying to literally be above chaos. For some extra spice you can go with my version where the two sides actively call themselves Light and Dark, to feed into the conflict you may start to see growing here already.
Meanwhile, Chaos (they call themselves warlings) lives mostly in the actual, literal underground of the city. In a complete opposite to Order, their buildings are all very different and openly uniquee, often making no sense in layout on purpose. Honestly everything about them is the complete opposite of Order. Generally darker color schemes and a very nonsensical... everything, really. That's not to say that there's nothing homey about them though, because they know how to make places cozy. If dizzying, given how they will use their magic to actively confuse anyone who comes into the house. It's a go down the steps into the basement to enter the upstairs bedroom kind of situation. Their clothing is alike in how different it is. Some like very practical clothes, some wear the most extravagant nightmare to move in you've ever seen. The only consistency is that their main color is almost always dark, but even that has exceptions. Really, the only common theme that holds true for every single warling is mayhem. They are, well, chaos. Gotta give it to them, they are dedicated to their brand. Rules are made to be broken and their whole culture is built around causing as much mayhem as possible. Not in a way that hurts people, but they've been designated the bad guys by their magic so why not follow their nature? It's not like they can change how they're perceived. Warlings have their strong opinions on the good vs evil debate and they don't necessarily like being seen as "evil" for something they had no control over, but it's not something they actively oppose. They do cause mischief on the regular for kicks, so it's not like they're helping their image.
Ykw I'll save the actual history and conflicts between these groups for a later post and stay focused on the worldbuilding for now. The magic system! Order is pretty straightforward. Their magic is very structured, with rules on what they can and can't do and explanations for why those rules exist. It's something you can study and understand completely if you take the time. Most of their magic comes down to rules, actually. Changing the rules of nature to some extent. They call upon the world and make it do what they want, working within the limits of whatever they're working with. Water can turn to ice, but it cannot naturally turn into wine. So order cannot turn water into wine because that's not how nature works. Those are against the rules. Chaos, on the other hand, works pretty much the exact opposite way. There are limitations but there aren't. They can't do absolutely everything except sometimes they can. Does this make sense? No. That's the point. The magic system is that there is no magic system. In a sense it's more worldly, because it changes with the moon. Metaphorically, because no order is allowed here. That's actually a conflict between Treech and Lamina. Mostly it's a problem for Lamina, though. She's been raised with order drilled into her head from the day she was born. The world works on order, she was told, and that's what makes them better than chaos. They are the world, and chaos tries to destroy them. Good vs Evil. But Chaos magic is a direct refutation of that, because it's entirely natural and there isn't a single semblance of order involved. Yet it exists just fine. She was taught chaos only destroys, yet it's existed for years.
She and Treech fight several times because he "refuses to explain" his magic to her, but the thing is that he can't. It makes no sense. That's all there is to it. You can try all you want to figure out how it works but you'll only drive yourself insane because the whole point is that it doesn't make sense. There is nothing logical about it. It's disorganized and chaotic, because that's its nature. A direct opposite of Lamina's entire life and worldview. By the end, the resolution to the conflict is her finally realizing that maybe her people don't know everything. It ends with her finally accepting that sometimes, things just don't make sense, and sometimes you just gotta live with that. Yes, there are parallels to psychology there that I may explain later.
Continuation of this post:
Lets get into what happens in the arena! I don’t have a solid plotline and I might actually write this so I won’t focus too much on the events and instead focus more on my ideas for the games as a whole. I’ll add right now I think these games would be more like the 74th/75th than like the 10th because Snow’s been involved for 15 years by this point. After the initial 3 or so years the biggest changes made to the games were likely the level of technology available to make them more horrifying. I don’t know if I’ve mentioned it already but my Treech is a theater nerd. Keep this in mind.