This is a really cool 'hack' to the rubik's cube for blind people. The simplicity in design solution is commendable, and is a great example when prototyping LumiBlocks
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This is a really cool 'hack' to the rubik's cube for blind people. The simplicity in design solution is commendable, and is a great example when prototyping LumiBlocks
This toy, designed with disabled children in mind, creates immersion through play. This is important especially if my target market for Lumiblocks is disabled children. Knowing the current market needs for disabled play and learning with help define my scope and product.
Using sensory integration therapy to stimulate and challenge all the senses of autistic children.
There is great potential for LumiBlocks to help disabled children, thus incorporating sensory engagement and response theories.
Designing Tangibles for Children: What Designers Need to Know
Discusses importance of tangible systems to support cognitive development in children. Four types of cognitive development which can focus the design of tangible systems. This paper discusses adaptive, body-based interaction, which supports exploration. It encourage's building on children's existing repertoire of physically-based actions.
This is relevant to LumiBlocks, and its future development, as it gives the design more meaning. The design can assist with a child's understandings of abstract concepts through clever tangible design. This can also be further applied to help complex learning in young, disabled children.
Antle, A.N. (2007). Designing tangibles for children: what designers need to know. Simon Fraser University School of Interactive Arts and Technology. Surrey, B.C Canada.