I figure this is the best place to ask this, however considering your expertise lies in reshade, its still worth a shot. I did the transfer from reshade to Gshade a while ago upon seeing other simblrs do it, however when I converted a preset that uses your custom MultiLUT file, it doesnt work correctly in gshade. Instead of having these fine tuned color adjustments, its goes straight into bright, abhorrent neons, and I just don't know what to do.
Hi! The only thing I can think of is to check in whatever lut shader you’re using that the size of the lut is correctly specified.
Take a look inside my shaders and you’ll see it has a section for tile size, tile amount, and lut amount.
The lut amount means the number of luts you can switch between in the drop down menu. So for The Moods for example that’s 30, for Thatched it’s 15.
Tile size and tile amount refer to the physical proportions of each lut strip (and so these numbers will be the same no matter how many lut options you have in the drop down menu).
All my most recent luts have the same proportions, the tile size is 64 (that means each square of colour grading in the lut is 64px by 64px square), and the tile amount is 64 (that means there are 64 of those squares, which it turn means one lut strip would be 4096px long and 64px tall).
If those amounts are incorrect in your shader, it will be searching in the wrong place for replacement colours, which can lead to weird neon brightness and things you’re not expecting.










