Mage knight with his GIANT magic WAND for funzies!

seen from United States

seen from Germany

seen from United Kingdom
seen from United States

seen from United Kingdom
seen from United States

seen from United Kingdom
seen from China

seen from Germany

seen from Netherlands
seen from Germany
seen from Thailand
seen from Brazil
seen from United Kingdom

seen from Thailand

seen from United Kingdom
seen from Australia
seen from United Kingdom
seen from Singapore
seen from Japan
Mage knight with his GIANT magic WAND for funzies!
Fantasy (and sci-fi) month rolls on with Mage Knight and Adventurous. My wife and I both thought we'd played Mage Knight before but we had no logged plays so we'll just call these both new to us.
When Mage Knight came out in 2011, it was one of the first fantasy themed games to use euro mechanisms. In the 15 years since, many more euro games have employed more diverse themes, including fantasy. Still, getting to play as a fantasy character, explore a map, and have battles while employing deck building and hand management sounds pretty cool. Our experience was mixed though. On the one hand, we probably should have been more aggresive, engaging in battles and taking wounds to get fame because we had a hard time leveling up. Being under leveled kept our hand size, armor, command tokens, and deck building limited. Getting enough movement and combat skills in hand was difficult, which made us hesitant to engage in battles (though sometimes we just couldn't win them given the cards available). In any deckbuilder, there is an element of luck to how your cards come out, though modifying your deck can help with that. But we also had a hard time getting enough movement and influence together to buy new cards. It's obvious there are a lot of interesting choices and combo options in the card play. We just had a hard time expanding our options to see more of those choices and combos. We'd both like to give it another try and see if we can have more success in combat and/or card purchases but it wasn't quite what we were hoping for.
Adventurous is a delightful route building puzzle. You start with your ship, 12 route cards, and five marvels. Every turn you draw two route cards and place them in such a way that you have a continuous route and can place a marvel out by having the available encounter symbols that match the marvel's requirement (and none that it doesn't allow). You score points for visible route sections and visible encounters, as long as your under the visible limit for each. As you can imagine, it plays very quickly and has three additional difficulty levels to use as you get better at the game. The art is lovely and evocative of a maritime voyage. This is one I see us getting out when we've got an itch to play something quick but just a bit thinky.
Reward art of Mage Knight Clanne for Ano, for donating as part of the FE Rally for Gaza event!
👉 ferally4gaza.crd.co 📅 March 6th - April 17th
Hoi hoi~ This one is a characterdesign commission for "SeekerOfMythology" of their Orc girl OC. She's some kinda mage-knight. Hope you like it! Obligatory link to my other socials: https://crescentia-fortuna.carrd.co/
Advent Calendar 2025 day 15: The Season of Frost Candles
I had this done like the first week but I liked it so much, I shifted it to today's. Niro's been my go to pretty guy for a lot of things I do. He's essentially my streaming hunter in Monster Hunter Rise and Wilds, my current paladin in my current dnd campaign (oath of ancients), and makes cameos in a lot of my other works (I can only confirm he, Hideki and Djura appear in a limited capacity in WOHN XD).
I usually associate Niro with summer, specifically the summer rains, since that's what he eventually governs when he ascends, but he has a soft spot for winter since his best friend/prince is royalty from a wintery country. Renzo appeared on the 7th of 2022's batch, so you'll have to scroll a bit to see him. I used a lot of my favorite colors on Niro, namely a peacock blue for his hair and red eyes, and I tend to draw him a lot cuz he's relatively simple to draw design wise.
Until I made Doc, so now he has competition XD.
Why did no one tell me the mage knight's horse has a little wizard hat!
The Mage Knight and the Dragon || Ira and Ivram
"Remind me, Ivram. Just who has captured whom here?" Ira asks the dragon with a prideful smile on his lips as his calloused hand slides against rough scales and flesh as he encircles his companion's digit.
He may have been the one lying there upon the ground, encompassed by the impressive breadth of his companion's palm, his long silver tresses spilled wildly all around him, but not for a second did he feel caught, suppressed, or helpless like prey.
No.
That feeling belonged to the dragon as he found himself lost in the stare of those bright eyes that bore into his flesh. That challenged him so confidently. And lost in those gleaming tresses that tangled around his fingers as if they were the ones trapping him.
He had lived for centuries, heard the common tongue shift with the decades, he had seen human kingdoms come and go, and many knights, mages, and warriors had entered his forest domain with good and ill will in their hearts, but never in that time had he ever been taken with a human before. Not until now. Not until him.
A knight with no one and nothing. Less a man than an automaton with orders for a wind-up key. But all it took was giving him a chance to make a choice, his own choice for once and to grab at what he wanted with both hands—the clang of the spear the knight once pointed at Ivram, held in trembling hands was thrown to the ground, echoes in his head—that changed both of their lives.
He hadn't expected to be loved...or to love him in return.
"I..." Ivram begins to speak, but words are lost to him beneath that piercing gaze.
"Because..." Ira continues with a grin on his lips, "I think instead I've captured you this time."
i drew lady anna as a mage knight! she's an expert at blasting bolganones and slashing prices!