Worldbuilding: Magic Repercussions
Great magic systems have limitations, whether it’s soft or hard worldbuilding, but hard worldbuilding is more likely have hardset rules.
Most turned to and often fun to play with limitation is repercussions to using magic.
I personally love complicated magic systems, but simple magic systems have their charm and popularity for a reason.
Advice and Ideas
Think about the possible story at hand, and how the repercussions would affect it
Would the repercussions completely change the image in your mind, and are you okay with that? If not think of something else, and keep working on it.
Try to make sure the repercussions apply to (mostly) everyone who uses the magic, so it is truly seen as a limitation and real threat to that world
Think about how the magic is summoned? Does it pass through the body, appear before them, go through a weapon? And solve the repercussions from there.
Always ask yourself what could stop this character from using magic. Especially if there is a sort of energy system in place such as mana, chi, and other stuff.
Magic corruption is another common repercussion trope, being the more usage the worse the caster becomes.
I personally use a combination of repercussions depending on how prevalent magic is to societies in my worldbuilding.
My world were everyone uses magic, and magic is present in everyplace imaginable, there are hundreds of magical repercussions including medical disorders, energy mishaps, and backfires.
Think about the world the magic is being used in while designed the magic system, and the repercussions that can come with










