Some We Happy Few screenshots I have without UI. I have plenty others with details or scenery or cutscenes but I didnt remove the UI beforehand so they're not as pretty to share.
Anyway, replaying We Happy Few. I'll be honest 1st time I played it wasn't even out yet but I finished the 3 main chapters back then. Now I'm replaying, still in Arthur's chapter, but understanding so much more now that I'm older. A bit confusing though, not the story, my feelings. I remember the big reveal at the end of Arthur's chapter, but not fully, and now I understand what went on before better, but it's frustrating while I'm playing him and remembering Percy, but Arthur was just a child, but he was a massive ass if I remember right, but still I don't know. Great story of course, having mixed feelings and being forced to think about it makes it even better, can't wait to rewatch the final to settle down this confusion a bit, or at least understand better.
I really like the detail of Prudence's 'Welcome Back' sign becoming 'Come Back'. Sorry, she went on vacation! That's another cool thing, I can sometimes find notes from Prudence and follow a bit of her trail, wonder if I'll find her in this playthrough, maybe I did last time and didn't pay attention or maybe it's just a cool thing to be on the look out for and understand better other people's lives in this place. Oh also the kids won't come back either huh
Percy deserved better. As I watch more and more memories it's becoming clear he probably had autism or something of the sort, I'm not sure of the classification of those things, but I also see how alike him I was as a kid and maybe sometimes nowadays. I completely understand his thoughts and frustrations even with 'jambled' dialogue, and now I can see the perspective of others, specially his brother. It's freaky in my brain ahah
Another thing that frustrates me is that I know the ending, but I shouldn't and it's afecting my prespective now, but it shouldn't. Kind of regret playing this when I couldn't fully understand it, I can definetly look for new things in this playthrough, but knowing the ending from back when I didn't understand the backstory as well is messing with it.
I love that we get to explore this environment and see Arthur's development, and remember what came before. I keep going back to Percy because I think their relashionship is well represented, I've had many conversations with my brother like Arthur had with Percy. That helps with creating my confusion I think, what would have happened if it was my brother and I in those situations? We have a strong bond, I love to see good siblinghood in media when the stereotype seems to be siblings hate each other. Arthur doesn't hate Percy, far from it, they seem to have a strong bond too, even with Arthur being a bit of an ass sometimes, I guess I can understand his frustration too. Either way it's very cool to see this relashionship through memory and what we currently know of one of the brothers. Their parents too. We know little of them, but the father has had some dialogue in the memories, the mother in game as I showed.
There might be more but I haven't finished this playthrough yet and I know the game has been changed since then. I've played some missions that didn't exist back then if I remember right, but hey I payed for it this time! Steam's christmas sale, glad I did it. I definetly have plenty of thoughts on this game but for now I think I'll keep them until I finish this chapter and maybe then if I have more pretty screenshots I vent a bit more.
Designed and based off of a random building in the Waterloo District from We All Fall Down. I imagine that because Victoria lives in Maidenholm and the Waterloo District appears to be full of shops, this shop is in northern Maidenholm.
As you may notice, the other half of the building is boarded up and abandoned. :3
As some of you might know, I have a fic that I’m working on and sometimes, I need some visuals to help! As such, I’ve used The Sims 4 to help design these visuals :) You can already see some of my older designs while searching on my tumblr for OC Housing
As Always! The pictures will go beneath a cut!
The Waterloo Men’s Wear (home to Constable Millais) was inspired by an in-game building in the actual Waterloo Sqaure, featured in Victoria Byng’s We All Fall Down DLC. Just between the two statues is a smaller duplex which caught my interest. Half of it is fully functional in The Sims and the other half (once a little grocery store) is filled with clutter.
For the most part, I went with a functional copy of a generic Wellington Wells home for the design of the Whistler Home located in Maidenholm. It’s quite simple and I tried to remain true to the in-game design.