My hot take is that I do think "every female character is attracted to the male protagonist with no regard for the context" should be considered playersexual, or like playersexual adjacent if we want to separate them out
Because like. The critique with playersexual writing is that it doesn't take into account the context of who the player character is and how that would affect the relationship, but the way that always gets expressed is "why are all these characters bisexual, it's unrealistic?" which as a Bi person I gotta say! Makes me feel like shit.
But that kind of "ignores the actual context" absolutely shows up in games with romances that are ONLY straight too! Like first off, how many groups of like 8 women genuinely end up with the same type and attracted to the same person?
Second, if you romance Kawakami in Persona 5, for example, it completely breaks her arc. It doesn't make sense that she would pursue a romantic relationship with a student, especially with Kamoshida as the opening act of the game, it makes her come across as a worse teacher, and generally it's kind of messed up! Literally the only way you can argue it works is if you assume it's for the player. Because adult fans might not want to pursue a romance with a teenage girl character but would with a teacher.
Like idk this isn't what LRP was talking about but I've seen enough of the criticsm boiled down to "why are all these characters bisexual" that I want to stress the actual problem is basically just saying "this romance should happen because player", regardless of the presence of an opposite-gendered PC













