choose a (fake) exceptional story featuring one of my npcs to play!
The Art of Revolution (Xerxen)
Two For the Show (Zethys and Felipe)
Violet and Violant (Mannat)
The Unkindness of Ravens (Eris)
summaries
The Art of Revolution: Decidedly revolutionary paintings have been springing up across London, almost all of them the work of one Rubbery Man. Is it vandalism or public art? Poignant and necessary, or inciting needless violence? Befriend the Rubbery Revolutionary and spread the ideals of the revolution. Infiltrate a cell of anti-monarchists and sabotage the cause. The choice is yours. Only one thing is certain: art, in the right hands, can be as powerful as any bomb. This story features: Rubberies, Revolutionaries, and Royals.
Two For the Show: The Inimitable Miss Zethys and the Incredible Mister Fey have returned to Mahogany Hall from their latest tour! Not everyone is celebrating, though, and when a member of their crew is murdered, it falls to you to take their place. Explore the intricacies of working backstage at Mahogany Hall, from props to politics and everything in between. Catch the saboteur before they can strike again. And remember! The show must always go on. This story features: Mahogany Hall, Bohemians, Rubberies, and the Wars of Illusion.
Violet and Violant: The Ambitious Cartographer has a bold new plan to map the Cave of the Nadir. All they need is a bathub’s worth of violant ink (don’t ask how they got it), a few weeks of leave from the University (don’t ask if it’s paid), and a new research assistant (don’t ask what happened to the last one). But the Cave of the Nadir is treacherous territory for even the most experienced adventurer, and there might be more to the Cartographer themself than what meets the eye. This story features: The Cave of the Nadir, Benthic College, and the Neathbow.
The Unkindness of Ravens: The Neath’s white ravens are known for their wisdom. So when one of them starts spouting riddles at you, it’s not entirely out of the ordinary. But the more you listen, the more you become convinced this raven has a particular message for you. Decoding it will take you from home waters to the farthest reaches of the zee, and back again. Where did the white ravens come from? Why did they seek you out? And just who is the “keeper of the light” they keep mentioning? This story features: the Zee, ravens, the Dawn Machine, and mild body horror.











